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  1. #1
    Player
    Join Date
    Mar 2011
    Location
    リムサ ロミンサ
    Posts
    1,084
    Quote Originally Posted by Peregrine View Post
    What, the decay of the genre? Oh we know. That's been going on for a while. Instead of growing with the seniors the genre's sticking to the juniors.

    Plz help me stop dying from Yarzons SE. I can't remembers they hurtses.
    Makes sense to me, because they're a business. They have to keep new customers coming in, you can't always rely on the your previous ones. I mean look at FFXI because of how tedious and difficult it is to get into most new players don't play it that long and the older players have already done most of the stuff in the game so they're leaving.
    (0)

  2. #2
    Player
    solracht's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    234
    Character
    Kharlan Lynare
    World
    Excalibur
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Peregrine View Post
    What, the decay of the genre? Oh we know. That's been going on for a while. Instead of growing with the seniors the genre's sticking to the juniors.

    Plz help me stop dying from Yarzons SE. I can't remembers they hurtses.
    Spoken like a true pro of the FF community. ratezup!
    (6)

  3. #3
    Player
    Join Date
    Mar 2011
    Posts
    3,208
    you can hit max lvl in dcuo in 3 days.
    do ppl complain its to fast? nope. if you do you are told off, said why do you care for your leveling up (spelling is iffy) when its just arbitrary.

    find funny its differebt on this game. did you get 1-90 in 4 days solo? How much did you play? if he got it solo different story. Also did you do fov pages? or just kill normal mobs? was you power leveled at all?

    sorry all these factor in. I don't mind leveling being "prolonged" but it should be the choice of the player. Also ppl been rushing levels in ffxi since cop. nothing new to me actually.

    honestly though you make games easy or hard.
    want a hard game? take off names only walk, never run, never tekeport, never do a levequest, and only play solo, never ask for help, never look things up.
    there you go one nice hard time consuming game for ya.
    (1)
    Last edited by Kilta_Firelotus; 04-07-2011 at 10:44 AM.

  4. #4
    Player
    Shelia's Avatar
    Join Date
    Mar 2011
    Posts
    160
    Character
    Yarentai Horo
    World
    Exodus
    Main Class
    Red Mage Lv 67
    I really like the new markers and the addition of levels, tbh. I'm tired of killing things just to see what kind of xp they'll yield. at least with this I can see the level range.

    As for the purists... they should just make an option to turn it on or off. The people who want the game to be harder can turn it off, and for those of us who like it keep it on.

    EVERYBODY WINS.
    (0)
    ☆ space trash ☆

  5. #5
    Player
    Join Date
    Mar 2011
    Posts
    3,208
    oh and dcuo was given pretty high ratings even from x-play. yet x-play didn't even cover ffxiv at all.
    (0)

  6. #6
    Player
    Neogohan1's Avatar
    Join Date
    Mar 2011
    Location
    U
    Posts
    47
    Character
    Looted Nyz
    World
    Kujata
    Main Class
    Samurai Lv 55
    I don't really see the problem with the icon, it's small, doesn't cause much of a problem, lets you know what to approach and what to run away from. If you try to argue that it's unrealistic or something, wouldn't the fact that a monster has it's own name appearing above it be somewhat unrealistic? Sure you could play with names off, but then you'd be like "Oh hey wanna go kill that thing that <insert terrible description here>. This is a "Feature", not a eyesore.
    (3)

  7. #7
    Player

    Join Date
    Mar 2011
    Posts
    837
    The current aggro indicator looks like a bad bake sale flyer.
    (0)

  8. #8
    Player
    Join Date
    Mar 2011
    Posts
    3,208
    Quote Originally Posted by Verecund View Post
    The current aggro indicator looks like a bad bake sale flyer.
    their remaking them, its smaller with level writen out in it and have 3 forms. active/ non active and aggro. there is a pic of them.
    (0)

  9. #9
    Player
    Nephera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    980
    Character
    Nephera Habasi
    World
    Hyperion
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Verecund View Post
    The current aggro indicator looks like a bad bake sale flyer.
    http://i767.photobucket.com/albums/x...dididothis.png

    I apologize to every graphic designer in the world.
    (0)
    Last edited by Nephera; 04-07-2011 at 03:24 PM.

  10. #10
    Player
    Maxi_Irving's Avatar
    Join Date
    Mar 2011
    Posts
    98
    Character
    Maxi Celestus
    World
    Balmung
    Main Class
    Conjurer Lv 50
    I'm sure he already knows that Kilta. It's on the first post...
    (1)

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