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  1. #1
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    My first fix would be to allow all 9 Leve's to be available for selection every reset for every camp. This would allow people to freely choose the Leve's they wish to do so if they are in a group they can make sure they get the same ones to link if they wish.
    Agree with this !

    Next would be to change the way Leve SP/EXP is accumulated. For this maybe it would be better to give a lump sum of SP/EXP at the end of the Leve upon completion and remove the SP/EXP gained from the mobs killed.
    Agree with this!

    I have a static group where we all leve link the same leves to maximize our SP gains, the reason we fail is so that we can all be on the same leves for the next reset, I see no harm in this, it doesn't hurt anyone else and as someone else stated we lose out on the reward so it seems to even out in my opinion.

    Of course if SE allowed us to choose any of the available leves on reset then there wouldn't be an issue.
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    Last edited by Jinko; 04-07-2011 at 06:16 AM.

  2. #2
    Player

    Join Date
    Mar 2011
    Posts
    307
    Quote Originally Posted by Jinko View Post
    Agree with this !

    I have a static group where we all leve link the same leves to maximize our SP gains, the reason we fail is so that we can all be on the same leves for the next reset, I see no harm in this, it doesn't hurt anyone else and as someone else stated we lose out on the reward so it seems to even out in my opinion.

    Of course if SE allowed us to choose any of the available leves on reset then we would complete them most likely.
    I do not doubt that it does not hurt anyone else. My qualm is that it seems kind of contrary to the spirit of the game that in order to get ahead you have to intentionally fail something. It seems contrary to the spirit of the game that in order to get maximum sp you have to intentionally fail leves.

    Yoshi said he thought it was contrary to the spirit of the game to have people death warping, and I think that this is along those same lines. Some people might not think so, that is just the way I feel. Forfeiting your life to arrive somewhere faster is along the same lines as failing a leve to obtain more sp, imo.
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  3. #3
    Player
    Issachar's Avatar
    Join Date
    Mar 2011
    Posts
    526
    Character
    Astraea Starsong
    World
    Alpha
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Jibe View Post
    I do not doubt that it does not hurt anyone else. My qualm is that it seems kind of contrary to the spirit of the game
    Not to nitpick, but the game, in it's current state and playability, has no "spirit" whatsoever. Pretty much the only thing you can do is grind battles or crafts, or dig up crow feathers and copper ore for hours on end.
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  4. #4
    Player

    Join Date
    Mar 2011
    Posts
    307
    Quote Originally Posted by Issachar View Post
    Not to nitpick, but the game, in it's current state and playability, has no "spirit" whatsoever. Pretty much the only thing you can do is grind battles or crafts, or dig up crow feathers and copper ore for hours on end.
    You are nitpicking, and what you said doesn't really have any bearing on the topic at hand.
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