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  1. #1
    Player

    Join Date
    Mar 2011
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    307

    [Dev 1011] Failing Guildleves Intentionally?

    So I've noticed something kind of weird going on that people seem to do alot, and I'm wondering if it is an intended game mechanic or not. Would be nice if an SE rep would chime in if possible.

    What I've noticed is people failing battle guildleves intentionally. I've never done it myself, but I think the reason they do it is because they can still get full sp for it, then reattempt it the next reset and get full sp for it again, with the chance that they will receive the same leve again, for even MORE sp.

    Now this, to me, seems borderline exploit. I'm not sure if this is the way the game is supposed to be played, but people failing leves on purpose because they get more sp that way seems to be against the way the game is supposed to be played.

    Devs, is the game supposed to allow you to retry a guildleve that you have failed? If so, why can you only do it with battle leves and not crafting leves?

    I wish the Dev's would chime in here and let us know if this is an intended game feature, and if not, what they intend to do about it. A simple fix would be to make it so that if you fail a leve, battle or crafting, you do not get a chance to retry it at all. If I'm not mistaken this is the way crafting leves already work. Why should it be different for battle leves?

    I'll reemphasize, it just seems contrary to the spirit of the game when you are in a party and players constantly say, "wait let me run back and fail this leve, then we can keep sp'ing". People should not be able to intentionally fail leves to gain more sp than they normally would if they completed those leves.

    This was brought up in a previous thread but it seems to have been ignored by the Dev's and community in general, so I thought I would bring it back to life. If I do not get any response from Dev's in here I will post in General Discussion which seems to be read by the Dev's more.
    (9)

  2. #2
    Player
    Choc's Avatar
    Join Date
    Mar 2011
    Posts
    68
    Character
    Choc Semnal
    World
    Cactuar
    Main Class
    Carpenter Lv 22
    well its not really so they can attempt it twice more, they grab the best leves possible for a certain camp, (Like Dunesfolk in BW) and intentionally fail it every set so they can always link it every reset. Personally I find it to be cheating and I cant stand doing that in any game I play so I have never done it before.

    Im not sure what could be done to prevent this, I suppose make it so we cant repeat it which is what I would suggest. Something needs to be done in this game to stop making it easy mode. Not everything added needs to be super conveniant and make everyone stronger, at some point they are going to have to up the difficulty and give consequences for players actions.
    (2)

  3. #3
    Player
    Xatsh's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    Easy solution is not let people retry failed leves, I believe it was like this back at the start... and I believe people abusing the system is why the devs where hesitant on adding it.

    Aka you fail levinshower you only have a 33% chance or what ever it is to get it again next reset. Would stop the fail leves instantly.

    Loved doing some grid leves with my ls for a change the other day and having a few members saying "oh I can't get leves because I will lose Levinshower, ranin reveries, all cracked up, and dunes folk." This is something that should of been patched months ago.
    (5)

  4. #4
    Player
    AlexiaKidd's Avatar
    Join Date
    Mar 2011
    Posts
    1,455
    Character
    Alex Kidd
    World
    Spriggan
    Main Class
    Marauder Lv 90
    The devs already stated that it was fine as the trade off is you don't get the reward for completing the leve.
    (3)

  5. #5
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Xatsh View Post
    Easy solution is not let people retry failed leves, I believe it was like this back at the start... and I believe people abusing the system is why the devs where hesitant on adding it.
    So, I spend my 500 faction points on an NM leve, start it, and before I can even get away from the aetheryte, boom! Ten minute disconnect! Well, there goes my 500 point leve. . .

    Of course, they could just make it so disconnecting doesn't fail a leve. That would be nice, too. Of course, if you could retry a leve after d/c'ing, that would just be the new way of getting the same leves every day. So, yeah, not seeing a good way out of this one, especially since SE's apparently said they're fine with the status quo.
    (2)

  6. #6
    Player
    Yazoo's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    123
    Character
    Yazoo Ramoir
    World
    Sargatanas
    Main Class
    Miner Lv 50
    The game client is still unstable. If game crashes when I'm on leve, I want to retry it, becouse I want my reward, especially if it is guild marks.
    Need another solution.
    (2)

  7. #7
    Player
    Fensfield's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    677
    Character
    Forra Descren
    World
    Balmung
    Main Class
    Lancer Lv 70
    'Sounds to me like the solution is to tinker with the retry feature as others have suggested...

    It's all well and good wingeing about losing a leve if you disconnect, of course that's stupidly frustrating. But what kind of idiot developer builds their game's systems around an issue that needs to be fixed?

    That aside, in normal play stability is much, much higher than it was and still improving. I disconnected during a pugilist mark leve (bleh) two days ago - for the first time in almost two months.
    (0)
    Roleplay Profile: http://ffxiv-roleplayers.com/showthread.php?tid=961&pid=15275#pid15275

  8. #8
    Player
    Issachar's Avatar
    Join Date
    Mar 2011
    Posts
    526
    Character
    Astraea Starsong
    World
    Alpha
    Main Class
    Gladiator Lv 100
    Don't really have much choice with how uninspired partying on roaming mobs is, and how fail behest is after 30.
    (0)

  9. #9
    Player
    Grundy's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    274
    Character
    Solomon Grundy
    World
    Excalibur
    Main Class
    Goldsmith Lv 50
    To play devils advocate here, you look at a Leve like Dunes or ACU and with a 4 way link you can maybe get between 10 and 20k SP depending on how lucky you are. Then you look at another BW leve, say A Devilet's Best Friend where a 4 way link will be lucky to net you 2-3k SP, same with Whipping The Curs or A Terrible Thirst. In fact, once I reached a level that I could do level 40 leves and I saw some of the ones on offer it made me wonder how SE could say soloing is a viable option.

    Think about it, you are level 40, I think it's 77k to level 41 then (give or take). You go to the counter and get Curs, ACU and Dunes. You can probably solo Curs on one star, maybe two for 2k SP. You realistically can't do Dunes due to the regen on Hounds, but that would give you the most SP so you try, and probably lose 9 mins of the leve through weakness. OK, time for ACU but most of your time is then spent dodging and/or clearing mites to get to the Dodos.

    A better correlation needs to be made between SP rewards over all leves versus SP limits between levelling as well as addressing the problem of losing leves due to timeouts / dc's as well as addressing the chance of success in a level for parties of 1-2 people. Of course people are going to fail leves to give themselves a better chance at levelling, it's 100k between 49-50 and the level cap can potentially get to 100 in the dats.

    If you think failing is cheating then don't do it. As mentioned when a level is failed there is no reward.
    (0)

    Abyss: Welcome to a Higher Quality of Nerding™

  10. #10
    Player
    OJtheLIONKing's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    245
    Character
    Ojay Lionking
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Certainly, this reeks of exploit. I think it's natural that people do this with the ridiculous xp curve imposed on them though. Not being able to retry failed leves is a non-starter option, every single leve I've ever failed has been due to a game crash or d/c, and it's unbelievably frustrating that they even fail in the first place, let alone that you couldn't retry them before.

    Considering that people will, in general, want to maximize the amount of leves they do, and there's a finite (too small) amount of leves available per level as it is, they should probably normalize the difficulty and sp gain of the leves to remove the motivation to do this. It'd be better to have all leves give roughly the same amount of reward for time investment then having people pick and choose leves in far off places and leave some leves completely untouched. Not a totally ideal solution, but I believe it's better than the alternative.
    (0)

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