Quote Originally Posted by Winterclaw View Post
I'm not talking about removing aggro management entirely, I'm talking about making it smarter and going about it smarter.
"smarter" is entirely subjective.

Using skills instead of tactical positioning is lame and they only exist in the first place as a crutch for a type of game that didn't have a 2d environment to move around.
Positioning doesn't necessarily require any kind of skill. It just requires walking to a place and standing there. Oh the fun.

Take another fine product from SE: tactics ogre. If you want to protect your weaker chars from melee, you have to get in the other melee guys way (rampant aura is a bit of a cheat though). Against a ranged attacker you have to go and get kills so he can't snipe your chars from afar. That's what tactical combat is about.
No. That's what turn based combat is about.