Page 4 of 4 FirstFirst ... 2 3 4
Results 31 to 35 of 35
  1. #31
    Player
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,847
    Quote Originally Posted by Teknoman View Post
    What I dont get is why a Marauder has enmity generating skills. I know they are changing skills with the coming battle system, but I guess it's for Marauder being some sort of off hand tank, or at least thats what the initial plan was?
    Yes, Marauder was meant to be THE Secondary/Off-hand tank, but also the PRIMARY Multi-Mob Tank. Personally, I hope SE continues in that direction since I prefer tanking with a giant weapon instead of a sword/shield when and where possible.
    (1)

  2. #32
    Player

    Join Date
    Mar 2011
    Posts
    327
    I still laugh at the idea of everyone huddled around the mage to protect them.
    One breath or physical AoE attack (even magic if mage is w/o emulate) and it quickly becomes a death trap for the mage with no way to escape.
    (0)

  3. #33
    Player

    Join Date
    Mar 2011
    Posts
    140
    Quote Originally Posted by Dragon View Post
    Yes, Marauder was meant to be THE Secondary/Off-hand tank, but also the PRIMARY Multi-Mob Tank. Personally, I hope SE continues in that direction since I prefer tanking with a giant weapon instead of a sword/shield when and where possible.
    I agree and hope they make Pugilist a tank style class as well. I have seen all 3 of those classes tank and all 3 can do it. The problem with Pugilist is its lack of support from Dex right now for Dodging and the lack of Evasion gear at higher levels.
    (0)

  4. #34
    Player
    Anty's Avatar
    Join Date
    Mar 2011
    Posts
    625
    Character
    Anty Lion
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    looking at the plans they make it even easier then it currently is by adding enmity bars (so there wont be any surprises if i dindt misunderstand who gets aggro and who keeps it unless the mob behaviour changes dramatically).

    Im all for better/smarter mob behaviours, sometimes random hate changes as well so the DD and esp. Tanks have something to do while the healers/nukers/archers have to watch their health or CC. I would love that.

    One can only hope that the upcoming changes are not making the loleasymode ffxiv to a cgi movie only... i would greatly welcome more challenges, for all jobs.
    (0)

  5. #35
    Player

    Join Date
    Mar 2011
    Posts
    140
    Some mobs already have hate resets. They are not necessarily working properly or all the time but things like "wasp" and "mole" mobs that teleport/burrow are hate reset mobs that go after the person that hits them worst after they disappear. The problem is they can be hit by late attacks so based on who actually hits them the most after they disappear is who they go after. If they work on that system more and add a few more mobs that have hate reset abilities I think the tank will have plenty to worry about.
    (0)

Page 4 of 4 FirstFirst ... 2 3 4