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  1. #1
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    They already said that enmity will now be generated based on damage 1 to 1 and that non damage generating skills such as healing, provoke and buffing will be converted accordingly.

    Did you not read the letter from the battle design team leader ?

    They aren't going to change it this late into making the new battle system.
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    Last edited by Jinko; 05-27-2011 at 05:13 AM.

  2. #2
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    296
    Quote Originally Posted by Jinko View Post
    They already said that enmity will now be generated based on damage 1 to 1 and that non damage generating skills such as healing, provoke and buffing will be converted accordingly.

    Did you not read the letter from the battle design team leader ?

    They aren't going to change it this late into making the new battle system.
    From the provided text, the bolded part seems like an assumption for which there is not enough information.

    "A hate conversion formula will be applied to actions that target friendlies or do not inflict damage."

    Provoke may very well continue to work as Peregrine described, it's design not intended for primary tank but for emergency use. We need to wait and see.
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  3. #3
    Player
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,847
    Quote Originally Posted by Teknoman View Post
    What I dont get is why a Marauder has enmity generating skills. I know they are changing skills with the coming battle system, but I guess it's for Marauder being some sort of off hand tank, or at least thats what the initial plan was?
    Yes, Marauder was meant to be THE Secondary/Off-hand tank, but also the PRIMARY Multi-Mob Tank. Personally, I hope SE continues in that direction since I prefer tanking with a giant weapon instead of a sword/shield when and where possible.
    (1)

  4. #4
    Player

    Join Date
    Mar 2011
    Posts
    140
    Quote Originally Posted by Dragon View Post
    Yes, Marauder was meant to be THE Secondary/Off-hand tank, but also the PRIMARY Multi-Mob Tank. Personally, I hope SE continues in that direction since I prefer tanking with a giant weapon instead of a sword/shield when and where possible.
    I agree and hope they make Pugilist a tank style class as well. I have seen all 3 of those classes tank and all 3 can do it. The problem with Pugilist is its lack of support from Dex right now for Dodging and the lack of Evasion gear at higher levels.
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