Quote Originally Posted by Akuun View Post
There is only one mmo that I'm aware of that uses this type of mechanic, it's called Dungeons and Dragons Online or DDO for short, in this game they have such a mechanic, and it is exploited regularly, but I guess you could go play it and see if this is really what you want. DDO is free to download and free to play so no worries about costs.
Quote Originally Posted by Peregrine View Post
The game's got to be built from conception to include ideas like this, and as people have already said positioning as a reason for failure is something the population has already tried in a more simple fashion and still rejected (thief, FFXI). It's not fun. It's just frustrating.
DDO was built from the ground up for this sort of thing. All content is instanced ( experience points are awarded for completing instances and subgoals), and instances include claustrophobic dungeons and wide open spaces. Some of the boss fights are a bit gimmicky, and puzzles are fairly common. There is content for a variety of playstyles. Combat is very fast-paced, and you tend to be very mobile while fighting.