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  1. #1

    Point Allotment Improvement.

    I saw this post by the Devs. Does this mean that the attribute points will change a new custom set of points every time we change classes?

    Example Put on my Glad and I have alot of my points fed on Vit.
    But when I put on my Conj I have a new set of points where as alot of the points are fed on Int.


    Character Development
    Battle Attribute Allotment
    When it comes to battle, class rank should, by logic, be more important than physical level. The reality of the situation, however, is that attribute point allotment is dependent upon physical level, something that is causing complications in our endeavor to improve the battle system.

    In the recent battle poll (thanks to all who participated), we learned that a considerable number of players would be willing to forgo physical levels, but wanted to retain the ability to customize characters through attribute allotment. Armed with this knowledge, we proceeded to formulate the optimal solution.

    The decision: attribute point allotment will no longer accompany gains in physical level, and will instead occur when characters rise in class rank. Although the amount in frequency of points awarded will be lower than previously, players will find that each point will have a more profound effect.
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  2. #2
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Yep.

    Sounds unnecessary considering it will always boil down to 1-2 good builds and million crappy ones, but if that's what the community wants...
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  3. #3
    Thats GREAT!.... I love tanking.... But I would like to pop on a Conj and help heal and stuff whenever the guild needs it. My biggest issue was the fact that I was a Conj with high Str and Vit. But with this system that is awesome!
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