Sure it's not unique in the MMO world, but it still provided cross-job skills with balance.
Anyone else want the FFXI system back?
Sure it's not unique in the MMO world, but it still provided cross-job skills with balance.
Anyone else want the FFXI system back?
I like the current system, it just needs some limitations, like only being able to draw from 2-3 different classes on top of your main. Mix that with a few other changes, like making more spells worthwhile and affinity balancing, and you've got yourself a solid way to do things.
"Fairy tales do not tell children the dragons exist. Children already know that dragons exist. Fairy tales tell children the dragons can be killed." (G. K. Chesterton)
I think there should be some sort of UI to select 1-2 specific classes that you may choose skills from.. and the combination chosen should change your class name. For example gladiator + conjurer would yield the class name Paladin.
I think that is a good idea. It allows you become stronger and to use more skills like some of the version of FF I have been playing FF since they first came out way back when
I do not think there is a problem with teh current skill/job system. Rather by taking esoteric's idea, you can expand on it and get a lot of ADDITIONAL features, without loosing any flexability. For instance, once you implement a certain job by combining the correct balance of skills, you unlock certain features, or maybe even start climbing a different tree of skills
For example:
lets say theres a class, thief
to become a thief, you must equip 20 action points of pug, and 10 of gld and once you do, you are a rank 1 thief. Perhaps you could do this from either direction, so you could be a blade wielding thief, or a punching thief. Perhaps tehre could be an initial pug guild pt cost to unlock it.
Now, as a thief rank 1, all new sp goes into thf, you can not rank up the source jobs without dropping the ratio (balancing this system also creates inherent limits, like you can not have a gld heavy pug without slipping into thf) as you gain ranks, you of course gain more points for attaching skills, and so you can use the thf specific ones this way, and of course you can go back to basic class and use some of the thf skills you've earned thus far.
you cuold always implement extended class specific weapons, so a dagger that is fragile/weak/lacking in special power unless you become thf after equiping it
it doesn't prevent you from adding new base classes, but it makes it very tricky (and not really practical untill leve cap increase) to make a 3rd tier of classes (so for instance, thf+samurai = ninja) which isn't really critical, sam+pug could be ninja too, and mighty fine at it given the list of pug skills...
also you could have another type of job, lets call it sub-job, made by specializing another one. So blm could be conj without healing skills equiped, and whm could be conj with no damaging skills equiped. Perhaps this capacity could be unlocked at the guild (buy blm subclass with guild points and when conditions are met, start ranking blm and gaining those spells, and perhaps a bonus, such as stronger bonus from your element attribute to relevant spells as long as you are blm)
this has the advantage of leaving a potentially lightly filled action bar to start eh subjob, whereas, as described above, extended jobs would have a relatively filled (unless you lower reqs) bar.
I like this idea, but there would be so many variations it would make developing that kind of system very difficult.
That would be great!
"Fairy tales do not tell children the dragons exist. Children already know that dragons exist. Fairy tales tell children the dragons can be killed." (G. K. Chesterton)
I like the idea of being able to choose 2 classes that makes a completely new one, this i would really vote for, but i dont know about others.
I think to many like the current system
It could possibly work like advanced classes in FFXI.. Quest for the ability to combine 2 of the classes to make the new one (given that both classes met a level requirement)
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.