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  1. #1
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    Mar 2011
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    [dev 1032] What's wrong with job/subjob again?

    Sure it's not unique in the MMO world, but it still provided cross-job skills with balance.
    Anyone else want the FFXI system back?
    (8)

  2. #2
    Player
    MysteryG's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    43
    Character
    Vehrune Wolfram
    World
    Hyperion
    Main Class
    Conjurer Lv 30
    I like the current system, it just needs some limitations, like only being able to draw from 2-3 different classes on top of your main. Mix that with a few other changes, like making more spells worthwhile and affinity balancing, and you've got yourself a solid way to do things.
    (6)
    "Fairy tales do not tell children the dragons exist. Children already know that dragons exist. Fairy tales tell children the dragons can be killed." (G. K. Chesterton)

  3. #3
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    Mar 2011
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    I think there should be some sort of UI to select 1-2 specific classes that you may choose skills from.. and the combination chosen should change your class name. For example gladiator + conjurer would yield the class name Paladin.
    (6)

  4. #4
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    Mar 2011
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    Quote Originally Posted by Esoteric View Post
    I think there should be some sort of UI to select 1-2 specific classes that you may choose skills from.. and the combination chosen should change your class name. For example gladiator + conjurer would yield the class name Paladin.
    I am for this.
    (1)

  5. #5
    Player
    catdaddy53's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
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    6
    Character
    Will Smith
    World
    Excalibur
    Main Class
    Carpenter Lv 46
    I think that is a good idea. It allows you become stronger and to use more skills like some of the version of FF I have been playing FF since they first came out way back when
    (0)

  6. #6
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    Apr 2011
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    10
    Quote Originally Posted by Esoteric View Post
    I think there should be some sort of UI to select 1-2 specific classes that you may choose skills from.. and the combination chosen should change your class name. For example gladiator + conjurer would yield the class name Paladin.
    I do not think there is a problem with teh current skill/job system. Rather by taking esoteric's idea, you can expand on it and get a lot of ADDITIONAL features, without loosing any flexability. For instance, once you implement a certain job by combining the correct balance of skills, you unlock certain features, or maybe even start climbing a different tree of skills

    For example:

    lets say theres a class, thief
    to become a thief, you must equip 20 action points of pug, and 10 of gld and once you do, you are a rank 1 thief. Perhaps you could do this from either direction, so you could be a blade wielding thief, or a punching thief. Perhaps tehre could be an initial pug guild pt cost to unlock it.

    Now, as a thief rank 1, all new sp goes into thf, you can not rank up the source jobs without dropping the ratio (balancing this system also creates inherent limits, like you can not have a gld heavy pug without slipping into thf) as you gain ranks, you of course gain more points for attaching skills, and so you can use the thf specific ones this way, and of course you can go back to basic class and use some of the thf skills you've earned thus far.

    you cuold always implement extended class specific weapons, so a dagger that is fragile/weak/lacking in special power unless you become thf after equiping it

    it doesn't prevent you from adding new base classes, but it makes it very tricky (and not really practical untill leve cap increase) to make a 3rd tier of classes (so for instance, thf+samurai = ninja) which isn't really critical, sam+pug could be ninja too, and mighty fine at it given the list of pug skills...

    also you could have another type of job, lets call it sub-job, made by specializing another one. So blm could be conj without healing skills equiped, and whm could be conj with no damaging skills equiped. Perhaps this capacity could be unlocked at the guild (buy blm subclass with guild points and when conditions are met, start ranking blm and gaining those spells, and perhaps a bonus, such as stronger bonus from your element attribute to relevant spells as long as you are blm)

    this has the advantage of leaving a potentially lightly filled action bar to start eh subjob, whereas, as described above, extended jobs would have a relatively filled (unless you lower reqs) bar.
    (0)

  7. #7
    Player
    Jinko's Avatar
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    Mar 2011
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    Gridania
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    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Esoteric View Post
    I think there should be some sort of UI to select 1-2 specific classes that you may choose skills from.. and the combination chosen should change your class name. For example gladiator + conjurer would yield the class name Paladin.
    I like this idea, but there would be so many variations it would make developing that kind of system very difficult.
    (0)

  8. #8
    Player
    MysteryG's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    43
    Character
    Vehrune Wolfram
    World
    Hyperion
    Main Class
    Conjurer Lv 30
    That would be great!
    (0)
    "Fairy tales do not tell children the dragons exist. Children already know that dragons exist. Fairy tales tell children the dragons can be killed." (G. K. Chesterton)

  9. #9
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    I like the idea of being able to choose 2 classes that makes a completely new one, this i would really vote for, but i dont know about others.

    I think to many like the current system
    (3)

  10. #10
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    Mar 2011
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    It could possibly work like advanced classes in FFXI.. Quest for the ability to combine 2 of the classes to make the new one (given that both classes met a level requirement)
    (3)

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