This would work better:

1. Instead of a chat bubble, put a circular "AFK" symbol by their names.

2. Edit the rendering engine so that people with AFK status get rendered last. In other words: NPCs, objects, and people who are actively playing the game have more priority over the servers and people's computers than the AFKers. This will make an AFK-filled Ul'dah less laggy as a result.

Quote Originally Posted by Okipuit View Post
Adventurers will be able to set yourself to AFK status through the use of a command (for example, something like /afk). However, there are currently no plans to implement an automated reply system or a way to automatically remove yourself from AFK status. We'll be looking into these suggestions in the future though.
Thanks for the info! One question, though... What about a means to automatically go into AFK status after a period of inactivity?