Writing 4/10 there are no characters to get attached to everything feels disconnected from the gameplay

Music 0/10 as there are no cutscenes there isn't any event related music either and that makes all of the stories lack emotions where as XI quests were full of them

Cutscenes 0/10 not much to write about here

Gameplay 4/10 No variety and no freedom on how to complete these tasks. Would it be too much to ask a player find a location based on the NPCs description alone or ask the player to deliver a crafted item and let them find out themselves how to craft it or buy it? None of these appear in the game and all the fights are so laughably easy that I don't really know who they were created for. Surely most players bought the game last year and are by now at least r30. Maybe these quests are just made for the future players of XIV...

Presentation 3/10 The leve-screen in every NPC quest makes listening to the NPC completely worthless. It doesn't really matter what score I give to writing as the system makes reading it absolutely redundant. How about colored highlighted text for the key terms and items like in every FF title and take away these stupid leve screens completely. All the leves feel the same and it's not the purpose of quests to be an exact copy of that system. Really SE.

Overall 3/10 At least they're better than the first batch but there's a long way to go because the general attitude in quest design seems to favor very lazy design choices.