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  1. #1
    Player
    Abriael's Avatar
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    Abriael Rosen
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    Goblin
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    Gladiator Lv 100
    The only small problem was the rewards. As for the quest themselves, they were entertaining if you actually read the text, included some good snippets of lore, and they were perfectly in line with what anyone with logic could expect from the first batch of SIDE-quests. Fastest to implement -> Fastest to release. Easy peasy.

    It's laughable when I see people comparing them to FFXI, and completely forget the fact that FFXI didn't just have quests with cutscenes and all, but actually had a lot of quests exactly like those, just with text and fighting (exactly like every other MMORPG out there, mind you).
    Some people simply don't know how to keep their expectations in check.

    Finally, just LOL at the completely arbitrary distinction between "content" and "pseudocontent".
    Sorry mate, content isn't "pseudocontent" just because you aren't interested in it.

    Quote Originally Posted by Peregrine View Post
    Are these really standard for the genre?
    They are. Basically every MMORPG out there has several quests like those (and most of the times way worse writing).

    This wouldn't fly in an offline RPG as content. It certainly wouldn't fly in any other genre.
    You mustn't have played many offline PRGs lately. Dragon Age 2, for instance, has *plenty* quests like those.
    (0)
    Last edited by Abriael; 04-12-2011 at 12:55 AM.

  2. #2
    Player
    Gramul's Avatar
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    Eisen Gramul
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    Hyperion
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    Blacksmith Lv 90
    Quote Originally Posted by Abriael View Post
    It's laughable when I see people comparing them to FFXI, and completely forget the fact that FFXI didn't just have quests with cutscenes and all, but actually had a lot of quests exactly like those, just with text and fighting (exactly like every other MMORPG out there, mind you).
    Some people simply don't know how to keep their expectations in check.
    Now hold your horses. Sidequests in XI where wide and varied and required more than just running out to set point X and killing Y creatures. In one Quest you had to find certain sad during a sandstorm. In another requires you making a particularly tricky journey to a gravesite. And those are just off the top of my head. I suppose what I'm asking for is more variation in design and execution. Something to make the world seem more alive and interesting.
    I can understand it takes time to get these things done. But I would rather be stuck with a few Spectacular sidequests then many mediocre ones.
    You mustn't have played many offline PRGs lately. Dragon Age 2, for instance, has *plenty* quests like those.
    I would not use DA2 as an example of a great RPG. But that's just me.
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  3. #3
    Player
    Abriael's Avatar
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    Abriael Rosen
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    Goblin
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    Quote Originally Posted by Gramul View Post
    Now hold your horses. Sidequests in XI where wide and varied and required more than just running out to set point X and killing Y creatures.
    Of course there were. And they were released over several years of development. There also are *plenty* quests in FFXI exactly like the sidequests we have for now in FFXIV.
    Same in basically every other MMORPG in the market.
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  4. #4
    Player
    Gramul's Avatar
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    Eisen Gramul
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    Hyperion
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    Blacksmith Lv 90
    Quote Originally Posted by Abriael View Post
    Same in basically every other MMORPG in the market.
    And I think that's my biggest problem with it and other RPGs, MMO or otherwise at the moment.
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