Poor.
What Square has done is create a overly structured system that feels stale and repetitive. The dynamic nature of the quests I enjoyed from what little I played of XI is suffocated by the standardized uninteresting tales of XIV's NPCs meager troubles with the wildlife. In XI, each quest I experienced felt carefully and lovingly made, while the Quests here feel like someone just plugged in some statistics and a quick story into their standard quest system to their as an excuse for more content. Yes It's there, but it's hardly engaging. The whole thing just feels so...bureaucratic and mundane.

Now mind you, in XI I only got to around level 20, but what I did play, I thoroughly enjoyed and I was happy to continue playing because I knew I had new places and exciting stories to look forward to. All in all I've just come to wonder why I'm even bothering to move forward. What's my goal? What do I have to look forward to and why am I wasting my time if I've already experienced the grand bulk of what this game has to offer.

I'm sorry for going on a tangent and falling out of subject, but I am just starting to get annoyed by the direction and snail pace the development is going. I want it to be good, and I believe it still can be good, but I believe Square needs to try to make the game feel more dynamic and less like completing corporate tasks. It feels less like a fantasy adventure and more like work.