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  1. #9
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    Join Date
    Mar 2011
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    1,651
    What's wrong with fame? They don't have to make it a yag necklace grind, but it would be welcome goal-oriented activity right now.

    In FF, a sidequest was an optional arc that augmented your character's development in significant ways or gave you big backstory that mattered. I'll do a Fallout quest because I feel it needs done for the world even if there's no other point. Quests don't have to be like this. I don't even know what *this* is supposed to be.

    I'm not killing moles just because they annoy a NPC, so says the text. That's poor entertainment. There is no farm with moles on it. That NPC doesn't have cabbages. The moles he says are bothering him are clearly out in the middle of nowhere bothering no one. You don't find the guy later in ragged clothes asking for food and water because moles ruined his livelihood. He's still asking passers-by to kill moles in exchange for his endless supply of cowls. Tell ya what NPC, how about you start selling cowls instead of cabbage. You obviously are better at that.

    The whole thing is ridiculous. Who is making these horrible standards, why are we doing this to ourselves, and why isn't anyone stepping up to the plate and making QUALITY quests any more when it is honestly not that hard?

    If I were a videogame developer and entertainer, I would be ashamed that I produced such industry shovelware. Shovelware. I've been looking for something to call this kind of ridiculous product for product sake. That's what it is. The game itself isn't shovelware, but that batch of quests was definitely shovelware.

    We gotta wake up here, folks. People argue well these are the basic ones. These are the easiest ones. It only gets better.

    Are they? Does it? Just because they're the first quests doesn't mean they have to be horrible pieces of entertainment. Nothing, zero about making quests says that the first ones have to be as bad as those are. The dev team is not going to be beaten with a whip if they develop fun quests with meaning from the start.

    I think with all the more important things that need fixed, we kindof let these quests slip by without boxing the devs' ears on them. They're shovelware, and shovelware only works as a product if the producer knows they'll never see you again and don't care.
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    Last edited by Peregrine; 04-06-2011 at 05:35 PM.

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