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  1. #1
    Player
    Join Date
    Mar 2011
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    1,651

    Player feedback: Please rate the last batch of quests and explain why

    I'm concerned that SE isn't asking "How did we do?" enough. Yoshi-P has said that a 2nd wave of quests is on the way, but do they know how their first batch of quests did with the players?

    My rating: 2/10
    Reason: Simple quests. Same premise each time. Irrelevant reward. No higher context or meaning to performing any of them. A true chore to complete for completionism's sake.

    To me, the last series of quests brought the game's overall rating down because they didn't actually add content. They added pseudocontent.
    (5)

  2. #2
    Player
    Catapult's Avatar
    Join Date
    Mar 2011
    Location
    Lotus Gardens
    Posts
    3,240
    Character
    Thal Icebound
    World
    Ravana
    Main Class
    Dancer Lv 100
    I wouldn't go so low as a 2/10. For me, I'd put it more at 4/10.

    Each quest gives some impression of the day-to-day activities of some Eorzeans, be they in or outside a guild. Some personalities come through as does some indications of what people do to keep their society ticking.

    This is, however, overshadowed by the "go here and kill eight of these" repetition. After you've done a couple of the side quests, you know what's coming with the next one and it kind of kills the suspense (unless you get the odd different quest, such as the one obtainable from inside the Conjurer's guild, which was fun for me because I found it unique).
    (0)

  3. #3
    Player
    Enthy's Avatar
    Join Date
    Mar 2011
    Posts
    571
    Character
    Enth Rax
    World
    Excalibur
    Main Class
    Archer Lv 60
    2/10 sounds about right. Did them all and felt like i should be getting fame for them like in 11. lol "pseudocontent"
    (0)

  4. #4
    Player
    ssppiikkeeyy's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    464
    Character
    Spikey Sato
    World
    Ragnarok
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Enthy View Post
    2/10 sounds about right. Did them all and felt like i should be getting fame for them like in 11. lol "pseudocontent"
    Omg no dont not say fame again they may decide to be evil and bring that back lol. ><

    ~Hides Cataplut Post~
    (0)
    Spikey Sato
    CEO ~ Project Evolutionz
    Gamer of the Year 2010/2011, Walked Away First Place

    Yes I'm Irish, Yes I Drink Alot & Yes I Do Play A Lalafell On FFXIV! What's Your Point?

    Spikey's Gaming Work -> http://www.imdb.com/name/nm4359860/

  5. #5
    Player
    Enthy's Avatar
    Join Date
    Mar 2011
    Posts
    571
    Character
    Enth Rax
    World
    Excalibur
    Main Class
    Archer Lv 60
    Quote Originally Posted by ssppiikkeeyy View Post
    Omg no dont not say fame again they may decide to be evil and bring that back lol. ><

    ~Hides Cataplut Post~
    lol /comfort
    (0)

  6. #6
    Player
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,064
    The last quests as in the ones that give you a pretty good picture of the Garlean Empire and "something might happen"? I loved the first 4 I've done to be honest with you, I give them a 8/10...they're exactly what they should be. Some I dislike obviously but in every game I've played I've never enjoyed every single quest, have you? I loved, for instance, "Winds of Change" quest in Limsa Lominsa - it was a little different than the other ones and gave you this image of the Garlean Empire and their ongoings (don't wanna spoil it for anyone so I wont say more).

    Here's how I see it - its obvious side quests aren't a top priority for SE right now, they're probably pooling majority resources into Companies and Dungeons and Battle System revamp so what they're probably doing in the mean time is releasing quests they can get out the game quickly while they work on other, more comprehensive quests that are probably a lot more unique. Either way, these are your typical MMO quests, but just out of curiosity what were you expecting that these upset you?
    (0)

  7. #7
    Player
    Xatsh's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    7/10

    They are a typical Side quest no worse no better then any other mmo out there. Typical go Collect X go kill Y quest.
    (0)

  8. #8
    Player
    Balbanes's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    487
    Character
    Osarion Durai
    World
    Durandal
    Main Class
    Thaumaturge Lv 39
    Quote Originally Posted by Xatsh View Post
    7/10

    They are a typical Side quest no worse no better then any other mmo out there. Typical go Collect X go kill Y quest.
    This sums up nicely how I feel about the quests. At least, now that quest mobs award loot and XP. Previous to that I'd have to go with 5/10 I'd rate them at a "C-". Would love some "A" quests.
    (0)

  9. #9
    Player
    Join Date
    Mar 2011
    Posts
    1,651
    What's wrong with fame? They don't have to make it a yag necklace grind, but it would be welcome goal-oriented activity right now.

    In FF, a sidequest was an optional arc that augmented your character's development in significant ways or gave you big backstory that mattered. I'll do a Fallout quest because I feel it needs done for the world even if there's no other point. Quests don't have to be like this. I don't even know what *this* is supposed to be.

    I'm not killing moles just because they annoy a NPC, so says the text. That's poor entertainment. There is no farm with moles on it. That NPC doesn't have cabbages. The moles he says are bothering him are clearly out in the middle of nowhere bothering no one. You don't find the guy later in ragged clothes asking for food and water because moles ruined his livelihood. He's still asking passers-by to kill moles in exchange for his endless supply of cowls. Tell ya what NPC, how about you start selling cowls instead of cabbage. You obviously are better at that.

    The whole thing is ridiculous. Who is making these horrible standards, why are we doing this to ourselves, and why isn't anyone stepping up to the plate and making QUALITY quests any more when it is honestly not that hard?

    If I were a videogame developer and entertainer, I would be ashamed that I produced such industry shovelware. Shovelware. I've been looking for something to call this kind of ridiculous product for product sake. That's what it is. The game itself isn't shovelware, but that batch of quests was definitely shovelware.

    We gotta wake up here, folks. People argue well these are the basic ones. These are the easiest ones. It only gets better.

    Are they? Does it? Just because they're the first quests doesn't mean they have to be horrible pieces of entertainment. Nothing, zero about making quests says that the first ones have to be as bad as those are. The dev team is not going to be beaten with a whip if they develop fun quests with meaning from the start.

    I think with all the more important things that need fixed, we kindof let these quests slip by without boxing the devs' ears on them. They're shovelware, and shovelware only works as a product if the producer knows they'll never see you again and don't care.
    (13)
    Last edited by Peregrine; 04-06-2011 at 05:35 PM.

  10. #10
    Player
    Lienn's Avatar
    Join Date
    Mar 2011
    Posts
    1,949
    Character
    Lienn Deleene
    World
    Gungnir
    Main Class
    Alchemist Lv 50
    8/10. For the first batch it was good enough. We get single quests, small quest series, quests that fight, quests that you just need to search NPC points and, in special, a quest R45 from Ul'dah that i liked alot. I don't think its that complex now that the respawn rate became slower, but when i did it was very fun...it was like an infinite army of fomors (corpses...idr the name of those undeads here), evryone like the other and you had to find mixed with them one that was equipping an staff. It was a quest even a r50 could just brute force finish...they needed to think, like pulling the dude near entrance, waiting they reset and then grabbing the correct mob.
    (0)

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