Quote Originally Posted by Galamantyl View Post
None of the abilities in this game are as epic as the ones in FFXI (or as lethal). I don't see the value of a blue mage in this particular game.
Have to disagree here...

Impish Incantations can wipe low level leve parties. Sanguine Bite can make mongrels practically unkillable if you set a leve at too many stars. The Hedgemole burrow ability makes them invulnerable for a few seconds, then deals significant burst damage. Slug's discharge deals significant damage and has an AOE Silence effect. That's just to name a few.

Even though the game is lacking in content at this point, the enemy mobs still have a wide range abilities I would love to have access to, and that includes everything from self-buffs to offensive debuffs and attacks.

Honestly no new job would make me more excited to play than Bluemage.

I would hope to see Bluemages get an ability called "Learn" that lasts about 60 seconds. Any spells/attacks that a mob uses while the ability is active could be learned and equipped by the Bluemage, provided they actually survive the battle and defeat the mob first. There would have to be level restrictions as well on when an ability could be learned. Ahriman's AOE Petrify, for example, would probably have to be a higher level ability.

I would also like to see some of the abilities require MP and some require TP, depending on type, but like someone mentioned, it might be a long long time before this job is actually added.