None of the abilities in this game are as epic as the ones in FFXI (or as lethal). I don't see the value of a blue mage in this particular game.
None of the abilities in this game are as epic as the ones in FFXI (or as lethal). I don't see the value of a blue mage in this particular game.


It really depends, some spells were dramatically changed from the enemey counterpart.
Also, I wouldn't speculate much about jobs at this point, not trying to troll but Yoshida said it will be awhile before we see new classes.



True, although analyzing data currently in the game with the plethora of locked job classes that are already there, most of them still seem rather generic and serve no particular purpose. Clearly, I'm sure they will be redoing those job classes to a degree and making their skills more unique, so that's why I bring up such a discussion now as blue magic might be implemented into one of those future classes they're reworking.
Have to disagree here...
Impish Incantations can wipe low level leve parties. Sanguine Bite can make mongrels practically unkillable if you set a leve at too many stars. The Hedgemole burrow ability makes them invulnerable for a few seconds, then deals significant burst damage. Slug's discharge deals significant damage and has an AOE Silence effect. That's just to name a few.
Even though the game is lacking in content at this point, the enemy mobs still have a wide range abilities I would love to have access to, and that includes everything from self-buffs to offensive debuffs and attacks.
Honestly no new job would make me more excited to play than Bluemage.
I would hope to see Bluemages get an ability called "Learn" that lasts about 60 seconds. Any spells/attacks that a mob uses while the ability is active could be learned and equipped by the Bluemage, provided they actually survive the battle and defeat the mob first. There would have to be level restrictions as well on when an ability could be learned. Ahriman's AOE Petrify, for example, would probably have to be a higher level ability.
I would also like to see some of the abilities require MP and some require TP, depending on type, but like someone mentioned, it might be a long long time before this job is actually added.



Are you kidding.
Goblin Firecracker, Gnat lightning thingy, Imps incatation, 1000 needles, there are loads of good spells which could be used.


I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote

totally epic.




