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  1. #1
    Player
    Join Date
    Mar 2011
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    Ul'dah
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    305

    Yoshi P comments on death penalty and more

    Posted on Zam


    On official JP forum there are some heat topics lured Yoshi-P's eye.

    One is debating death penalty. Some users think the death penalty should become harder in order to make user feel more risk of battle, some disagree.
    The other is gear fixing, this is a huge topic because users have many thoughts on the economic system around the wearing and fixing.
    So he showed up and commented on the topic last night.

    We all know current death penalty is relatively "light" because it only weak for 3 minutes and do nothing except prohibit zombie attack. Yoshi-P also referred the habit of suicide to get a free warp in order to preserve anima as "strange" in previous producer's letter.

    He said the death penalty is necessary, and dev team is considering these points:
    1. Status down (weak) on resurrection from death. Will recover after some time or pay gil to NPC.
    2. Equipment wearing on warp after death, can be recovered by fixing.
    3. Currently dev team have no plan to add "exp / sp loss" into death penalty.
    4. Concurrent to point 2, the cost of equipment fixing will be lowered.
    About "recover by NPC", if really implemented, will come along with some limit to prohibit zombie attack.

    BTW the resurrect method is going to change in parallel:

    •"Raise" will be separated into different level zone
    •Raise: Low level, weak after resurrect, no gear wearing.
    •Raise II: Middle level, shorter or lighter weak after resurrect, no gear wearing
    •Raise III: High level, no weak, may have high mana cost or cool-down time to prevent zombie attack.
    •He is considering to lower the anima cost of warp to zero but add 10-20 min cool-down timer.

    As a result:

    •No one need to suicide to get a free warp.
    •There is a higher chance to get raise.
    •By helping each other, fighters can avoid gear wearing, but still can feel suitable battle risk.
    •If wearing really happens it will not cost so much (time or money) to get your gears fixed.


    If you are interested in original post, I quoted it as following.
    Original post: http://goo.gl/3OQak
    (2)

  2. #2
    Player
    Evangela's Avatar
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    Mar 2011
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    グリダニア
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    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    what is gear wearing? do you mean after you get raised you'll be naked?

    isn't it gear damaging?
    (0)

  3. #3
    Player
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    Mar 2011
    Posts
    514
    So basically, the plan he's suggesting give the player absolutely zero incentive to not die.

    Way to completely remove any thrill from this game. This guy's as bad as Tanaka.

    I don't know about you, but I don't like being spoon-fed as an adult.
    (3)

  4. #4
    Player
    Shaone's Avatar
    Join Date
    Mar 2011
    Posts
    286
    Character
    Shaone Abides
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by BelgianRofl View Post
    I don't know about you, but I don't like being spoon-fed as an adult.
    I can't think of any reason why not to enjoy being spoon fed, all the better whilst being gently fanned with palm leaves on a tropical beach somewhere by several scantily clad women... but each to their own.
    (0)


  5. #5
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    Mar 2011
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    514
    Quote Originally Posted by Shaone View Post
    I can't think of any reason why not to enjoy being spoon fed.
    Dignity?

    Why play a game that is not challenging?
    (2)

  6. #6
    Player
    Onidemon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,414
    Character
    Aaran Oni
    World
    Faerie
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by BelgianRofl View Post
    Dignity?

    Why play a game that is not challenging?
    I think you're right.... screw EXP loss, that's not challenging at all. For XIV we look at bigger and improved death penalty! Level loss, you die, you lose a level... you die again you lose 2!! You die enough time you gotta remake your character from scratch now that's challenging!
    (0)

  7. #7
    Player
    Shaone's Avatar
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    Mar 2011
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    286
    Character
    Shaone Abides
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Onidemon View Post
    I think you're right.... screw EXP loss, that's not challenging at all. For XIV we look at bigger and improved death penalty! Level loss, you die, you lose a level... you die again you lose 2!! You die enough time you gotta remake your character from scratch now that's challenging!
    24 hour ban on first death, 48 hour ban on second, 72 hour ban on third, account deletion on fourth. Die 4 times you gotta buy the game again.

    Now that's challenging!
    (0)


  8. #8
    Player

    Join Date
    Mar 2011
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    Ul'Dah
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    341
    Quote Originally Posted by BelgianRofl View Post
    Dignity?

    Why play a game that is not challenging?
    Why not focus on challenging content and not stacking unnecessary penalties? Unless of course no amount of challenge you put into content = challenging unless you have to go back and get buffer exp anytime you want to do something that has a chance of killing you.
    (0)

  9. #9
    Player
    MagicofGaia's Avatar
    Join Date
    Mar 2011
    Location
    Limsa-Lominsa
    Posts
    397
    Character
    Kino Fatale
    World
    Ultros
    Main Class
    Gladiator Lv 52
    Quote Originally Posted by Evangela View Post
    what is gear wearing? do you mean after you get raised you'll be naked?

    isn't it gear damaging?
    Quote Originally Posted by BelgianRofl View Post
    So basically, the plan he's suggesting give the player absolutely zero incentive to not die.

    Way to completely remove any thrill from this game. This guy's as bad as Tanaka.

    I don't know about you, but I don't like being spoon-fed as an adult.

    Really? Two trolls back to back...
    (1)

  10. #10
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by BelgianRofl View Post
    So basically, the plan he's suggesting give the player absolutely zero incentive to not die.

    Way to completely remove any thrill from this game. This guy's as bad as Tanaka.

    I don't know about you, but I don't like being spoon-fed as an adult.
    Yea some of us don't want games to kick us in the balls ever couple of minutes either.
    (0)

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