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Thread: Two Tanks?

  1. #11
    Player
    Nephera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    980
    Character
    Nephera Habasi
    World
    Hyperion
    Main Class
    Lancer Lv 50
    Niche tanks do have their problems, but they can be fun to play too.
    (1)

  2. #12
    Player
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    Mar 2011
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    3,208
    ffxi had multiples of each type. so whats the problem? we had like 4 healers, 3 tanks, several dd. and a few of those are hybrids of healer/ dd.

    WoW does the same each class has several different roles to fill based on what tree you used.

    classes will always have multiple roles. like dcuo each class as a dd style and either tank, healer or controler style. (based on what power you picked.)

    Personally i wouls much rather look for other players then certain classes. This will make forming parties easyer and less likely hood of "job of the week". I don't wanna sit and wait fir hours like in ffxi because there was no pld around our whm. playing rdm got hard as I liked to melee and i just happen to be the only rdm around. PPl wasn't pleased with me.
    (0)

  3. #13
    Player

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    Mar 2011
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    103
    An solid RDM and PLD have tank side by side, I know, I had no problems. RDM will get hate often, of course I let him, it's pretty decent.
    (1)

  4. #14
    Player

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    Mar 2011
    Location
    Limsa Lominsa
    Posts
    52
    Quote Originally Posted by solracht View Post
    I'll be constructive, as the other poster is probably just butthurt from hearing the word "Rift" in your suggestion.
    Got the point.

    There are not full magical monsters, why should we have full magical tank ?
    (4)

  5. #15
    Player
    Abriael's Avatar
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    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    We already have "magical" tanks in the game thanks to the armory system. I, for one, use a lot of magic to increase my aggro generation and resistance (heals, absorbs, bio and such).

    With how the class system is implemented, you can easily decide to be a more physically oriented or magically oriented tank at leisure.

    In any MMORPG the number of tanks needed for each group is much more limited than that of DD/Healers. Increasing the number of tank classes risks to overpopulate the tanking role, like it actually happened in FFXI.
    Considering the fact that a LOT of people play Gladiator (and many end up having to double up as gimped damagers) I would say adding more tanks is unwarranted. Especially considering that variation already exists.

    This, of course, not even counting the fact that we already have multiple jobs with tanking potential in the game. On top of gladiator both Marauder and Pugilist have tanking abilities, and can tank very well with the right ability setup.
    (1)
    Last edited by Abriael; 04-06-2011 at 07:56 PM.

  6. #16
    Player

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    Mar 2011
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    Quote Originally Posted by Kato3y View Post
    Got the point.

    There are not full magical monsters, why should we have full magical tank ?
    I'm sorry but you are wrong. there are plenty of mobs that only use magical attacks. Maybe because the battle animations suck you don't realize this but one for example are the Imps. alot of the mobs have elemental attacks as well as melee. I for one would rather be able to take less damage from impish incantations and take more from a dodos stock attack.
    (0)
    I rip the axe from the head Covered in blood and brains Leave the body lying dead Ready to strike again
    My sword cuts through clothes and skin Like a hot knife cuts through snow I smile as the bastard screams When I twist my sword
    Sword in my hand Axe on my side Valhalla awaits me Soon I will die Bear skin on my back Wolf jaw on my head Valhalla awaits me When I'm dead

    Viking Job Please!

  7. #17
    Player
    Renshi's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,538
    Character
    Renshi Hyatsuki
    World
    Phoenix
    Main Class
    Marauder Lv 70
    I can tank as an archer. We should have Long-range Tanks too.
    (0)

  8. #18
    Player
    Keftenk's Avatar
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    Mar 2011
    Location
    Uldah
    Posts
    802
    Character
    Keftenk Duras
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Pretty much any job in this game can tank just fine.
    (0)

  9. #19
    Player

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    Mar 2011
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    Quote Originally Posted by Keftenk View Post
    Pretty much any job in this game can tank just fine.
    If you read I was talking about if they change the current class system. There are no jobs in XIV.
    (0)
    I rip the axe from the head Covered in blood and brains Leave the body lying dead Ready to strike again
    My sword cuts through clothes and skin Like a hot knife cuts through snow I smile as the bastard screams When I twist my sword
    Sword in my hand Axe on my side Valhalla awaits me Soon I will die Bear skin on my back Wolf jaw on my head Valhalla awaits me When I'm dead

    Viking Job Please!

  10. #20
    Player

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    Mar 2011
    Location
    Limsa Lominsa
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    52
    Quote Originally Posted by Grimm View Post
    I'm sorry but you are wrong. there are plenty of mobs that only use magical attacks. Maybe because the battle animations suck you don't realize this but one for example are the Imps. alot of the mobs have elemental attacks as well as melee. I for one would rather be able to take less damage from impish incantations and take more from a dodos stock attack.
    Just lol Imps ! The basic attack of Imps is physical. So ok sure, a magical tank can handle a super mega magical spell from an Imp: 10 damages. But he will be dominated by a simple physical attack: 300 damages. WTF ? This class will be a massive FAIL.
    (0)

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