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  1. #1
    Player
    Neptune's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,062
    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    Kaedan, that's a terrible idea because in a challenging levequest party you would have certain people going without any reward for their time just for getting one-shot over and over again. You're right that it is a simple way of blocking sp gain but that doesn't make it stimulate the kind of effects in players that benefits others. In that system there would be no incentive for better players to take action to prevent the deaths of less skilled players. The only system that would is a system of positive reinforcement.

    It would take time to take buffs into account when deciding on enemy difficulty but this game is full of buffs. It's part of the design process anyway and it's just like protect/shell. You want to think past the system itself and predict what would happen in all scenarios of player behavior.

    EDIT: Another problem with Clawfury's proposal is that one death would punish the rest of the party members. A whole party would stop fighting to wait for weakened to wear. Right now the party can keep fighting.
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    Last edited by Neptune; 04-06-2011 at 04:45 PM.

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