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  1. #10
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Ladon View Post
    You can't stream common assets, this is why games have minimum memory requirements to begin with. You could stream local assets but you'd still need to keep your common asset memory size constant for performance reasons.

    Also I don't really see any evidence the ARR engine is streaming any assets except LOD. That will save on mipmapping memory requirements and nothing much else.
    Which is exactly why memory restrictions have absolutely nothing to do with the reduction of the zone size. Zones have a theme, and even if they're not tiled anymore they use pretty much the same assets fitting that theme all over the zone. Having a zone even twice as big wouldn't cause many more assets to be loaded whether it's streaming or not, unless the theme changed radically from one side to the other, and it doesn't.

    Quote Originally Posted by Alhanelem View Post
    Your argument is centered around "the lead platforms are switched." Yes, this is a "basic" and "understandable" concept, however, your argument is still flawed.
    It's not just MY argument. It's also Yoshida's argument, and if you think you know better then him, I'm sure you'll forgive me if i have a laugh.

    That really doesn't matter. Even if the "main" version isn't held back, the other versions still are
    And? It doesn't matter of the PS3 version is held back. That's the problem of PS3 players. I'm sure they'll have no problem deciding between not playing the game at all and playing it with lesser graphics.

    and you still end up buying a new console later to keep playing when support is dropped.
    There's no reason to believe that support will be dropped any time soon.

    The problem of "we can't do this" is less pronounced, but problems still exist- Problems that would never happen if the game wasn't released on those non-upgradable platforms in the first place.
    Nope. The problem does not exist, as most assets can be downgraded with a single click activating a batch operation and ALL assets can be downgraded in general to fit.

    Wrong. I told you why it is ON the mark, and I do have an argument- which I spent a 10 mile long post explaining, and have continued to elaborate on there.
    Your post being 10 mile long doesn't make it any less misguided and misleading. It's just misguided and misleading for 10 miles.

    Cry as much as you want, but the PS3 version is here to stay, and PC gamers that actually know how this works have nothing to worry about it.
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    Last edited by Abriael; 02-25-2013 at 07:23 AM.