Your argument is centered around "the lead platforms are switched." Yes, this is a "basic" and "understandable" concept, however, your argument is still flawed.It doesn't fit because the lead platforms are switched. It's a very basic and understandable concept.
That really doesn't matter. Even if the "main" version isn't held back, the other versions still are, and you still end up buying a new console later to keep playing when support is dropped. The problem of "we can't do this" is less pronounced, but problems still exist- Problems that would never happen if the game wasn't released on those non-upgradable platforms in the first place.
Wrong. I told you why it is ON the mark, and I do have an argument- which I spent a 10 mile long post explaining, and have continued to elaborate on there.You saying so doesn't make it so. You've been told why it's off mark, and you really have no argument.
They are both factors. Yes, assets are streamed, but there is still non-asset (assets meaning art/sounds/models/etc) information that needs to be tracked and loaded. The larger the area, the more of that information is present, regardless of currently loaded assets. Beyond that, larger areas expoentially increase the amount of CPU time needed for AI pathfinding- a topic that SE expanded on quite a bit in interviews. Smaller areas was both to accomodate the PS3 but also to optimize and improve for PC. Kind of a shame as I liked the semi-seamless world but you win some you lose some- Since that isn't just about PS3 limitations (though it is partially), I'm not as bothered by it.Nope. Zones have been split to reduce load on the servers. It has nothing to do with memory limitations, as assets are streamed.
It is udeniably much easier to make a game for a single platform that is well suited to the needs of the game than to sprawl out and put the game on as many other platforms as possible, many of which are not as well suited to the kind of game this is.
Yes, expanding to more platforms increases the number of people you can reach. But if the game is of poorer quality on those platforms, you risk alienating those people and then they won't even buy the PC version because they'll assume it's just as bad.
Deluxe Wii U is $350. I can probably build a PC without a monitor (connect it to the TV) that can run the game for that price or a little more.Only twice as much on the bare minimum. Sorry, but you're running out of excuses.
Reply With Quote

