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  1. #11
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Ladon View Post
    That's part of it. They were also obviously split to deal with memory limitations.

    Also you can't really stream the assets of a MMO or any online game for that matter very well because it's too expensive to keep track of what you would need to server side so that the client is able to stream in the asset before it is displayed. Streaming is only realistic when each display frame is predictable. MMOs are anything but this.
    Almost all modern MMORPGs do it without a single problem. Streaming the assets is very possible, and in *very few games* each display frame is predictable.

    There's absolutely no way all the assets for a zone can be fully stored in the ram of even most PCs, even more so on the much more limited video ram. Most modern MMOS are designed to be able to run on cards with 512 Mb.

    The lesser predictability of a MMORPG (that isn't even so relevant, because the only really unpredictable assets are player character assets, that of course have nothing to do with zones) can be addressed by raising the level of pre-streaming.

    Server load is the whole picture.
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    Last edited by Abriael; 02-25-2013 at 07:00 AM.