This is a downright horrible idea.
This is a downright horrible idea.
It's still in test mode... so it's not perfect yet. But yes, I hope it does sell well. This game will be major make or break SE product since they've invested a lot of resources into it after 1.0's poor reception.
The thing that annoys me about the existence of the PS3 version is they've already expressed concerns about memory requirements for the PS3 version. No doubt they are having to limit the PC version now because of the PS3 specifically in the areas of character details. The PS3 will limit the about of animations each character can have and the variations in armor and weapon designs that are available. This is going to be especially apparent in future expansions as they've said they are pretty much already out of memory on the PS3 trying to get the current version of ARR up and running.
Last edited by KaplanHomahru; 02-25-2013 at 02:43 AM.
Then the thread is wrong. This is absolutely a concern. All models and textures have to be loaded for a zone so this means the current environment and every possible character related texture, animation and model needs to be loaded in memory so it can be displayed.
They are already expressed concerns with the limited memory on the PS3 just getting the first ARR version up and running. It does not bode well for the future of the game already as now they are forced into a parity with the PS3 in this area. I fully expect simple re-textures and recolors of current gear when adding future gear now because of this, just like with FF11.
This is the main reason long running MMOs typically don't hit consoles because their limited memory greatly restricts what can be added to the game since adding anything character related is going to up the memory requirements.
Well that is just what Yoshi-P says and believes, but I guess you are right and he is wrong then, we should all find a different game to play ^^ Thank you for bringing this to my attention, see you in GW2 or something
EDIT: If you don't trust Yoshi at this point ... I dunno why you're here
Last edited by KaplanHomahru; 02-25-2013 at 02:59 AM.
Lots of respect for Yoshi-P but he's not going to go around and admit these sort of things when he is expected to deliver a working version of the game and it likely getting internal pressure to do so. But that isn't going to change how video games work. Character variation is going to suffer due to the PS3s memory, period.
declaring someone "doesn't know what they're talking about" doesn't make it so.
It is a completely FITting example. You are just in denial.Look no further for a completely unfitting example that describes a completely different situation, that mind you has already been explained in this thread and a million of other times.
The game's assets are not the problem. Lack of memory and lack of hard disk space on a fixed platform were the problem. There were tons of things they couldn't do with the game purely because they had used up all the memory of the PS2 already.FFXI was limited by the PS1 for the simple fact that the PS1 was the *lead platform*. The game was developed for PS1 and then ported to PC. Its core assets were designed for the the PS1 and could not be upgraded to PC standards unless they were completely remade for scratch.
That's all well and good but why bother releasing an inferior version? A PC capable of running the game doesn't cost much more than a game console. There's no reason to do it. Your game controllers work on the PC. Your PC connects to a TV. You can play on the couch with a controller regardless of the platform. Your PC can be upgraded so you can stay on the same platform without buying entirely new hardware.This problem does not appear when PC is the lead platform and the game is only ported to consoles, as assets can be downgraded easily and as much as you want to fit ONLY the console version, while the PC version can remain untouched.
It's very different from any other games because those games usually aren't extended and upgraded beyond some DLC that was already planned before the game was released.It's no different from any other games made for consoles and ported to PC. Unless the developer is willing to do a lot of additional work on them, they're bad for PC standards. See Skyrim and many others.
I can think of one game in existence that runs on multiple engines for multiple platforms, and that's Skylanders. But it's not really even the same game on each platform- it's completely different on each.Your point about MMORPGs needing an upgradable platform is equally and completely off mark. A MMORPG that runs on PC on consoles doesn't even need to run on the same engine to run seamlessly on the same server. All that needs to be common between the two platforms is the data flow about characters, enemies and variable elements and the collision map so that a character doesn't look stuck inside a wall on the other platform. That's it.
My point about MMORPGs needing an upgradable platform is completely ON the mark. Unless you want an MMORPG that has a hard cap on its lifespan, they should not be released on platforms that can not be extneded and upgraded just like the game can. While it's true that you can partially offset this by building the client from the ground up for each platform instead of just porting it, that takes a LOT more resources. You also run into a problem where if the assets aren't the same, it takes much longer to release patches and it's much harder to release them at the same time for all platforms. You end up making the "lead platform" players wait for a patch while it gets remade for each other platform.
You sir, using personal attacks does not add to your argument. I am not a platform elitist. I own many different platforms, and I play particular kinds of games on each one. I bought a Wii, 3DS and later the Wii U on day one of their launches. Hell, I'm playing Fire Emblem: Awakening as I write this post.
Yoshi-p said that he going to keep updating the look of FFXIV for the PC version. Which mean a high end PC today can play max setting maybe in 2-4years it can only play med setting.
it's not a concern what so every Yoshi-p said many time that ffxiv was build for PC version. which mean they can keep updating all they want ffxiv is even getting a dx11 update in a few month from ffxiv release it could take longer tho for all we know but it's comming.
I really don't know what you talking about how would the PS3 hold back the PC from getting a update for let's say DX11 and make it look better lol. What does the PS3 limits on memory have to do with PC version? if they update the PC version they wont update the PS3 version when it come to graphics and such.
I guess the only thing i see the ps3 limit the PC would be how they make raids they can't make it where it have way to many players/mobs that the PS3 players can do good enough. But once ps4 hits the market and a lot more people have it. They can easy port FFXIV over to that then make better raids and dungeon that the ps3 was stoping the pc from doing.. They can simple stop supporting few things for the PS3 users they did that for PS2 for NA so i dont' see a issue 2-4years down the road.
Last edited by Zenaku; 02-25-2013 at 03:08 AM.
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