But we could have better grass if they scrapped it.
In all seriousness, I'd prefer if they cut PS3 development because it means more work for the superior PC users.
PS2 limitations.
Last edited by Tibian; 02-24-2013 at 09:08 AM.
PS3 version still has around two months of development time going into it before its phase of beta opens up. Yoshi-P has kept good on his word up until now, I see no reason why we should start doubting him now.
SPOT ON!You're not getting "insulted". You're being told you're wrong.
I guess some people take that as an insult, but it isn't.
As a matter of fact, I don't think so. I know so.
Only massive ignorance about computer hardware causes people to make a direct comparison between PC specs and console specs. Consoles run on a single hyperoptimized configuration, as opposed to the myriad of configurations on PC, which means that they can be juiced a lot more for power than a PC with the same specs.
Let's not even go into the fact that the PS3 has a completely different architecture, that alters performance quite masisvely as well.
The PS3 has been proven capable of running MMORPGs, and there's no reason to believe that FFXIV will be different.
You brought absolutely no evidence that "they shouldn't be releasing FFXIV for PS3". Your very personal and highly uninformed opinion is no evidence.
The ps3 is a monster in its own right, it will never outperform a pc with higher end hardware. I think the only thing i read that Yoshi said about the ps3 was memory issues but that was it. This game is gonna run smoothly on the ps3 i have no doubt.
Namely zone sizes, textures, shaders. It's a little hard to tell if polycount was reduced too, but certainly seems that way on some of the buildings in gridania at least. Zone size is probably the most quantifiable of these since you can measure it, and also noticeable since, for example, Gridania the town is now two separate zones,which is obviously a pretty significant shrinkage from what used to be the entirety of the blackshroud and Gridania together in a single area. Some of this was to promote diversity of environments, but also, I imagine that much of it was due to PS3 memory limitations (i.e., Gridania the city now being split into two separate zones whereas 1.0 could handle it fine in one zone). Graphically, these things were changed to accommodate the lower specs of PS3, so if they threw out the ps3 version, it would make their efforts somewhat futile and downgrades hard to justify, except to say that now the game can be handled fine on low-end machines which could potentially attract a bigger playerbase.
Im sure some people will be happy enough to put up with some framerate drops, even if it isnt ideal, and if it still persists as an issue in beta, im sure SE will try to rectify it. The main reason they will release on PS3 regardless of your misgivings is that they redesigned the engine purely to fulfil their promise of releasing on PS3, and that was a huge element of redeveloping the game to begin with; to re-instill a sense of trust which was previously lost with the "flop" of version 1.0. So framerate issues or no framerate issues, SE will release on ps3 if it kills them since they believe thats the only way they can regain trust and maintain their brand power. If they dont release on ps3, they probably see this as an admission of failure which would have repurcussions on future endeavours.I'm not sure why I'm getting insulted. They have shown us footage of FFXIV-PS3 running at extremely low framerate. do you think the extra 25% optimization really change the final product much?
and the PS3 hardware's specs and what the console is capable of are well known by now
Cut it out with the "SE CAN DO NO WRONG" attitude, people... look at the evidence, they shouldn't be releasing FFXIV for PS3
This is pretty short sighted. The PS3 version has a MASSIVE potential to make the game more successful and profitable, as it opens it to a very large audience that's sensitive to the Final Fantasy brand already.
Opening the game to a wider audience and making it more profitable is an advantage for PC users as well, for obvious reasons.
the "PS2 limitations" part I guess refers to Final Fantasy XI, which is an entirely different animal. The PS2 limited the PC in FFXI because the game was created for the PS2 and then ported to the PC. There was little upgrading that could be done without redesigning the assets completely, so the PC version didn't look too stellar.
On the other hand FFXIV is developed with PC as the lead platform, which means the PS3 version doesn't limit the PC version at all.
They could run on a completely different graphics engnine and still work together seamlessly online as the only necessary common denominator is the data flow. All the graphical assets are client side. As long as the assets that offer a level of interaction with the players are in the same position, the PC version could have gorgeous green grass made of 212232 polygons per blade and the PS3 version could have purple grass made of cubes and it'd change absolutely nothing functionality-wise.
Again, the PS3 version doesn't "limit" the PC version in any way.
I'm sorry, but you're completely off mark. Those elements were not changed for the PS3 at all.Namely zone sizes, textures, shaders. It's a little hard to tell if polycount was reduced too, but certainly seems that way on some of the buildings in gridania at least. Zone size is probably the most quantifiable of these since you can measure it, and also noticeable since, for example, Gridania the town is now two separate zones,which is obviously a pretty significant shrinkage from what used to be the entirety of the blackshroud and Gridania together in a single area. Some of this was to promote diversity of environments, but also, I imagine that much of it was due to PS3 memory limitations (i.e., Gridania the city now being split into two separate zones whereas 1.0 could handle it fine in one zone). Graphically, these things were changed to accommodate the lower specs of PS3, so if they threw out the ps3 version, it would make their efforts somewhat futile and downgrades hard to justify, except to say that now the game can be handled fine on low-end machines which could potentially attract a bigger playerbase.
The split maps are to reduce server load and latency as every map is a server in the cluster. They're there to avoid having servers bogged down too often by maximum traffic. having zoning instead of a seamless transition between one server and the other (areas were still divided in different servers before, but the transition was partially invisible and you'd notice it only when zoning with someone else and they briefly became invisible) helps them optimize and reduce server load, and keep lag low.
The slight graphical downgrade in some areas was done in order to optimize the engine, let it visualize more than 40 players at once and introduce effects that previously were lacking, like dynamic shadows and lighting for instance, andthat's a BIG graphical improvement that eats a lot of resources.
Again, it has nothing to do with the PS3 version. For what would matter, characters could be photorealistic on one platform and and made of sticks on the other, and they could still be seamlessly paired.
Last edited by Abriael; 02-24-2013 at 09:50 AM.
PS3 is only at 75% optimization, dig a little deeper next time. in otherwords, its still a work in progress.I just finished watching the "Tour of Eorzea" video. They should really consider scrapping the PS3 version.
There was so much screen tearing and the frame rate was plain horrible. "We're bringing in the guys from Sony" doesn't give me much hope.
If they try to actually sell that for money, it will just piss even more fans off.
Who else agrees they should give up on the PS3 version? Release ARR for PC and perhaps consider a future PS4 release.
dont even matter when its perfect PS3 version will suck period. its a 2006 console and there squeezing a 2013 pc game into it.
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