You do realize that it's not fully optimized yet. They know about the issues. AND part of it has to do with the recording.
You do realize that it's not fully optimized yet. They know about the issues. AND part of it has to do with the recording.
dont even matter when its perfect PS3 version will suck period. its a 2006 console and there squeezing a 2013 pc game into it.
first just a quick question to op. What are your credentials and may I see your diploma in game design?
to Indira FFXI came out in JAPAN to the PS2 first and foremost before it EVER was released for the pc
http://finalfantasy.wikia.com/wiki/Final_Fantasy_XI
I have a secret to tell. From my electrical well. It's a simple message and I'm leaving out the whistles and bells. So the room must listen to me Filibuster vigilantly. My name is blue canary one note* spelled l-i-t-e. My story's infinite Like the Longines Symphonette it doesn't rest- TMBG Birdhouse in your Soul
A huge THANK YOU!!!! For FINALLY selling the Meteor Survivor Polo on the store. AND a huge thanks to my friend who bought it for me while he was at Fan Fest!!! YES I finally have my POLO!!!
I'm not arguing which system it came out for first, and if it was made specifically for the PS2, then it shouldn't be the PS2 holding it back. I'm also not saying that XI would last forever on the PS2.
What I am saying is that your suggestion that XIV on PS3 automatically fails because the system is older is irrelevant, because XI survived on the PS2 after the console had become outdated. Regardless of whether the PS2 is no longer supported for XI in the near future does not take away from the fact that it was a successful MMO on that platform.
The PS3 is not yet outdated, even with the announcement of the PS4. It will still be many more years before the PS3 becomes dated enough for XIV to no longer be supported on it, and in that time, it can still have a very successful run.
That, and what is SE going to do, cut out a market of people who want to play it on their PS3? That itself would be something as simple as a horrible business decision.
Actually, it's not irrelevant, because XI is not surviving on the PS2 all that much longer- Support is gone in the US, and will be gone in Japan at some point after the new expansion comes out. XI tested and pushed the limits of the PS2 and can not grow or expand much more without leaving that platform.
This!the "PS2 limitations" part I guess refers to Final Fantasy XI, which is an entirely different animal. The PS2 limited the PC in FFXI because the game was created for the PS2 and then ported to the PC. There was little upgrading that could be done without redesigning the assets completely, so the PC version didn't look too stellar.
On the other hand FFXIV is developed with PC as the lead platform, which means the PS3 version doesn't limit the PC version at all.
They could run on a completely different graphics engnine and still work together seamlessly online as the only necessary common denominator is the data flow. All the graphical assets are client side. As long as the assets that offer a level of interaction with the players are in the same position, the PC version could have gorgeous green grass made of 212232 polygons per blade and the PS3 version could have purple grass made of cubes and it'd change absolutely nothing functionality-wise.
Again, the PS3 version doesn't "limit" the PC version in any way.
Everyone should keep in mind that FFXIV was designed with the whole "console version limits the PC version" thing in mind. While the console version will have its own limitations, it won't affect the PC version in any way.
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