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  1. #1
    Player
    Neptune's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    2,062
    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    Thaumaturge Lv 80

    Don't get rid of Nature's Fury when you implement auto-attack!!! [dev1022]

    If you do implement an auto-attack, I still want to be able to auto-attack using Nature's Fury and Elemental Shroud. So make sure you implement a simple system for switching my type of auto-attack during battle. If nothing else leave Nature's Fury and Elemental Shroud on the action bar so if I want I can choose it to toggle my auto-attack type. So, that would mean making it command line based.

    But you better not take them out!!! Or I will be so mad!
    (2)

  2. #2
    Player
    REDace0's Avatar
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    Mar 2011
    Location
    #5 Mist 2, The Pande Cave
    Posts
    954
    Character
    Robert Redensa
    World
    Balmung
    Main Class
    Dark Knight Lv 70
    I'm curious. Why would you be so sad to see them go? I haven't found really good uses for them yet.
    (0)

  3. #3
    Player
    Neptune's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
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    2,062
    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by REDace0 View Post
    I'm curious. Why would you be so sad to see them go? I haven't found really good uses for them yet.
    Try engaging the Goblin NM in the Black Shroud or on any guildleve. Clear an area then engage your guildleve targets so you are free to use area of effect attacks. You can use Nature's Fury to build up TP, or just reduce HP of all of your targets simultaneously if they are not vulnerable to magic damage. If you are low on HP you can use it to rapidly finish off your target's HP gauges during the time it would take to cast a spell.

    Elemental Shroud is used to reduce enmity. If you pull enmity by casting spells you can use it to damage your target while reducing your enmity back down.
    (1)

  4. #4
    Player
    Reika's Avatar
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    Mar 2011
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    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    dont forget about shadowfall, broad swing, and full attack.
    (0)

  5. #5
    Player
    Neptune's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
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    2,062
    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Reika View Post
    dont forget about shadowfall, broad swing, and full attack.
    Are those abilities or regular attacks?
    (0)

  6. #6
    Player
    Lusavari's Avatar
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    Mar 2011
    Location
    Ul'Dah
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    673
    Character
    Vesperlyn Hayle
    World
    Gilgamesh
    Main Class
    Dragoon Lv 90
    Those are all regular attacks. Broad Swing is a regular TP generating AoE conal attack.
    (0)

  7. #7
    Player
    Neptune's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,062
    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    Then yeah, don't do anything with our regular attacks SE!! Or we will be there to confiscate your lunch!
    (0)

  8. #8
    Player

    Join Date
    Mar 2011
    Location
    Grid-of-trees
    Posts
    39
    Actually, having upgradable branches of auto-attack seems like a really cool idea.

    Hope the devs read this one.
    (0)
    Idiot wind, blowing through the buttons of our coats
    Blowing through the letters that we wrote
    Idiot wind, blowing through the dust upon our shelves
    We’re idiots, babe
    It’s a wonder we can even feed ourselves

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