As it is now, 70-80% of the population on my server(and from what i've read, most other servers) lurks around Ul'dah and the surrounding areas.

The reason I see is because the Weaver's guild is in Ul'dah. That results in a majority of the other crafters following them to keep their gear repaired. Then, various DoWs and DoMs follow. Eventually, Ul'dah is the place to be for anything. Even the leves are better than anywhere else, considering various R30s and R40s give up to 30k skill points if linked. Not to mention its the shortest walk between each camp, whereas in Gridania, each camp is twice as far as anywhere else.

Geographically, it's also the center of the world, so I suppose it makes sense that people converge on it. While this might be awesome for some people, it gimps the rest of the economy. New players tend to gain a bad impression of the entire game because there are only 5 Leatherworks and a Carpenter in Grid, and no one in LL talks while they're botting ARM and BSM. The market wards are for the most party empty because everyone sells their wares in Ul'dah.


This needs to be fixed somehow. People won't do anything without incentive.