Which is exactly what turned it into a boring game on the long run and one of the elements causing its decline that is already very visible. Again, reinventing the wheel for the sake of it. MMORPG players *like* to have a role and take pride in being the best they can at it. Removing roles only lowers the tactical value of encounters and gives players nothing to be proud of.
Because GW2 is one of the most generic MMOs out there, with badly written lore and storylines, made with an engine that was already obsolete five years ago, and the gameplay is tactically flat and boring on the long run.And thats the point, if something like GW2 does not have monthly fees and still offers so much content why bothering with others?
Top notch visuals and art direction, great writing, production values that surpass GW2 in every single aspect that can be seen and not just by a little bit. As for the gameplay, we'll have to see how all the elements will fit together, which is the real crucial aspect of a MMO (and a LOT more important than "waaah innovatonz!").As much as i love FF and hope it will succeed, what offers FFARR in comparision with monthly fees?
Let's add the fact that Free to Play is not, has never been and will never be the be all and all of MMO business models.
Pay to play ensures that the developer will dedicate all the resources it can to keep the community engaged with fast paced releases of high quality content.
Free to play ensures that the developer will dedicate a large part of its resources to push people into buying crap in the cash shop.
Oh please, you're not making the slightest sense. Every community has its hotheads.So thats an invitation to act like a little child?
The only thing which the article has proven, is how immature the community can be or is.
And thats a very important point in MMOs, of course you cant judge the whole community because of a few...but people still do it.
besides, I'm sorry to burst a big bubble here, but telling a writer that he sounds biased and that his article is bad does not equate to act like a "Little kid". It equates to expressing a perfectly valid opinion. No matter where they write, journalists aren't above criticism, and they aren't entitled to complex explanations on why people think their article is bad. It's primarily *their* responsibility to understand why people feel that they did a bad job.
That's what you call professionality.
As a matter of fact it's not. Good writers judge games on their own values and flaws, not making comparisons with other products.
A writer that can't make his point without drawing direct comparisons simply is a weak writer, lacking in expertise and competence.