Results -9 to 0 of 249

Threaded View

  1. #11
    Player
    Powercow's Avatar
    Join Date
    Mar 2011
    Location
    Windurst!
    Posts
    783
    Character
    Powercow Cowcow
    World
    Excalibur
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by Abriael View Post
    while wow, as much as I personally dislike it, is still sitting nicely on top of the hill, by far and still happily asking for subscriptions to boot.
    Well they are down to... heh, 9.6 million subscribers. But hey, the subscription model must be dead because people say it is, right?

    Honestly her article came off like a person who played a small segment of the game and decided to compare it against their favorite game in the same genre... which is exactly what happened. I didn't care for the wording used in the article and she seems to have missed the point on nearly every problem she encountered. Anybody who can think about game design for a moment can spot these issues.

    For example, not giving rewards to high-level players doing a low-level FATE. The reason for this is incredibly obvious to all of us, since you would spend time gearing up your alts by smashing through the low-level FATEs, which makes them incredibly boring for the newer players. Anyone who's played a game with a system like that (RIFT, for example) knows that you might be having a ton of fun with a couple other low-level people, then some level-capped epic-geared guy comes in and just kills everything instantly. He may be well-intentioned, but he ruined the fun everyone else was having.

    Remember: anything that's not clearly an oversight or bug was put into the game on purpose. If you look at a game and see something in it that doesn't make sense to you or seems really stupid, try to think for a moment about why it might have been put in there. Try to guess the thought process of the developer, and if you can discern a reason or two about why they may have made that decision and you still think the thing in question is stupid despite their reasons, THEN you can say it's stupid and explain why their thought process is faulty.

    This is what annoys me about this article. The author didn't even try to use critical reasoning to figure out what the intention was before jumping to a conclusion that it was wrong.

    Here's an example with handing over quest items:
    The article (paraphrasing):
    "Handing over quest items is a pain in the ass."

    How a good article would phrase it:
    "Handing over quest items is intended to slow down questing and force people to read the quest dialogue. I didn't find the quests interesting enough to warrant reading them, and forcing every player to have to stop and hand over the X Bear Asses to the NPC every time I just wanted the EXP and the new shirt felt like it was dragging the pace of the game to a halt. People who are interested in reading the quest dialogue can stop and read it, the rest of us should be able to just get on with the game."
    (Note: THIS EXAMPLE IS NOT MY OPINION. This is simply an example of how an opinion should be phrased if it's meant to invite discussion or give off any sort of impression that it's a reasonable statement.)

    The first is just saying "X sucks." The second is saying "X was meant to do Y, but it still sucks because Z."
    (10)
    Last edited by Powercow; 02-25-2013 at 08:36 AM.
    If someone wins an argument, they have learned nothing.

    FOR DOCKHAND!