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  1. #22
    Player
    Kavaskous's Avatar
    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    136
    Character
    Se'rahr Kavaskous
    World
    Excalibur
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Denmo View Post
    they were set animations that had a set movement speed. which required slow starts/stops to your running. Players complained (rightly so), because it, and other realistic animation problems caused locking issues.

    SE has never been one to trust a computer to smoothly blend animations either, from what I've seen. So unless they adopt a system like what you saw in say, Jak and Daxter, don't expect this to fully go away.

    Edit: Also, 1.0 wasn't flawless about sliding either~~~~~
    That's hilarious - You win a cookie.

    On the matter of Animations from 1.0 being replaced in 2.0 - All I really want is the best of both worlds; make the animations as realistic as you can, but make sure they're also not going to get us killed.

    Watching someone attempt to kite, run for their lives while attacking, or try to dodge skills is hilarious when they're rooted to the ground because their skills say so, likewise, watching crafters and players drift about like they're Iceman defies the point of having realistic movement anyways.

    You know, even more problematic is the fact that they also have to account for the fact that we can jump now to, so there's the issue of the Z-Axis in animations; It's not my job to worry about this type of work though, I honestly could not care so long as the animations work and I won't get killed because it.

    Quote Originally Posted by Klefth View Post
    Note how I was talking about the start/stop animations we had for walking and running, not the animation lock we had on abilities. Those extra movement animations did not hinder your movement at all. Ever. Characters simply started running on a slightly different animation which then led to the normal one after a few steps (while keeping the same movement speed), and they stopped where they were meant to.
    EXACTLY - The little things are always there to improve on the bigger things... like Tessellation on stairs that aren't quite realistic enough, or Ifrit rubbing his butt after I've stuffed my spear up it for the 100th time.
    (1)
    Last edited by Kavaskous; 04-25-2013 at 03:17 AM.


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