Quote Originally Posted by Klefth View Post
Note how I was talking about the start/stop animations we had for walking and running, not the animation lock we had on abilities. Those extra movement animations did not hinder your movement at all. Ever. Characters simply started running on a slightly different animation which then led to the normal one after a few steps (while keeping the same movement speed), and they stopped where they were meant to.
This, gw2 as example, very well done start/stop animation without action lock (well tbh it has "falling animation", idle animation etc... it's very well done from this side.. )