Ah. Jak and Daxter. I miss them.they were set animations that had a set movement speed. which required slow starts/stops to your running. Players complained (rightly so), because it, and other realistic animation problems caused locking issues.
SE has never been one to trust a computer to smoothly blend animations either, from what I've seen. So unless they adopt a system like what you saw in say, Jak and Daxter, don't expect this to fully go away.
Edit: Also, 1.0 wasn't flawless about sliding either~~~~~
My XI character's original name was Jak lol
Thanks for the official answer Okipuit. It's a bid sad to hear this, because ARR is a "triple A" MMO, and one of his pillar as Yoshi P. said many time is the graphic. This is an issue that neither f2p mmo have.. I wonder why ARR with his new engine / servers will have this issue?As you have noticed from watching the Letter from the Producer Live video, when a player starts running from the standing position, they will start drifting. The development team is currently making adjustments to enhance how this looks aesthetically. While this will improve the current animation, it will not completely remove the sliding animations.
Because they think it was a good idea to make the game suitable for a 8 year old end of life console. For the PC this game became a console port and the promised DX11 client wont change much other than some extra post-processing effects and better performance.Thanks for the official answer Okipuit. It's a bid sad to hear this, because ARR is a "triple A" MMO, and one of his pillar as Yoshi P. said many time is the graphic. This is an issue that neither f2p mmo have.. I wonder why ARR with his new engine / servers will have this issue?
rofl
/tendamnedletters
Sadly I fear you're right, "PS/2 limitations" that seriously impacted the quality of the PC version of FFXI seem to be dragging down FFXIV as well in the form of "PS/3 limitations".
PS3 is already limiting the develpoment, even if they say it's not, i don't believe it. Even if ARR graphics are still great, they are not the top anymore... Also the animation at the moment are a lot below the standards..
Anyway i'm curious to know why the dev team it's unable to fix such a stupid thing...
For example:
GW2 have the best movement animations i have ever seen in an mmo without action lock, also the characters have a lot of "standby" animation that make the world feel more living, even if you're AFK...
I suppose that this is the cost for making an mmo in 2 years...
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I'm fairly certain this has been mentioned before, but the problem lies in a technique called animation blending. Animation blending gives priority to certain animations on a per joint basis. So if you are doing a weaponskill animation and start running, the pawn's arms and torso will continue the weaponskill animation, while the legs switch to a running animation.
SquareEnix Hates with a capitol H animation blending. I suspect it stems from a desire to have full control of the character's appearance at all times (we see this personality quark come out in the fact that they never use procedural environment mapping either; things like SpeedTree). To their credit, animation blending does have a habit of causing some downright surreal and bizzare combinations. It's particularly bad when poorly implemented.
Then was the fact that animations were split between top and bottom in FFXI just some one time thing that won't work here? (And yes, I'm aware that drain spell and probably some other animations had the sliding trick too...)I'm fairly certain this has been mentioned before, but the problem lies in a technique called animation blending. Animation blending gives priority to certain animations on a per joint basis. So if you are doing a weaponskill animation and start running, the pawn's arms and torso will continue the weaponskill animation, while the legs switch to a running animation.
SquareEnix Hates with a capitol H animation blending. I suspect it stems from a desire to have full control of the character's appearance at all times (we see this personality quark come out in the fact that they never use procedural environment mapping either; things like SpeedTree). To their credit, animation blending does have a habit of causing some downright surreal and bizzare combinations. It's particularly bad when poorly implemented.
*backhands the mother freakin' snot out of Dragonheart*PS3 is already limiting the develpoment, even if they say it's not, i don't believe it. Even if ARR graphics are still great, they are not the top anymore... Also the animation at the moment are a lot below the standards..
Anyway i'm curious to know why the dev team it's unable to fix such a stupid thing...
For example:
GW2 have the best movement animations i have ever seen in an mmo without action lock, also the characters have a lot of "standby" animation that make the world feel more living, even if you're AFK...
I suppose that this is the cost for making an mmo in 2 years...
Get a hold of yourself, man! IT'S BETA!
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