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  1. #61
    Player
    Yrusama's Avatar
    Join Date
    Oct 2011
    Location
    Limsa Lominsa
    Posts
    1,235
    Character
    Y'ruh Tia
    World
    Sargatanas
    Main Class
    Botanist Lv 99
    Quote Originally Posted by Heavell View Post
    i don't get why future MMORPG had bad decision about sliding animation while doing WS.

    Example : Warrior's Steel Cyclone makes him circled the opponent while flying 180 degree or more through the air.
    Warning: G-forces!
    (0)
    Quote Originally Posted by Rukkirii View Post
    I'll save you Yoshida!

    /casts Raise

  2. #62
    Player Rex's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    1,126
    Character
    Rex Xylon
    World
    Hyperion
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Denmo View Post
    they were set animations that had a set movement speed. which required slow starts/stops to your running. Players complained (rightly so), because it, and other realistic animation problems caused locking issues.

    SE has never been one to trust a computer to smoothly blend animations either, from what I've seen. So unless they adopt a system like what you saw in say, Jak and Daxter, don't expect this to fully go away.

    Edit: Also, 1.0 wasn't flawless about sliding either~~~~~
    Ah. Jak and Daxter. I miss them.

    My XI character's original name was Jak lol
    (0)

  3. #63
    Player
    Dragonheart's Avatar
    Join Date
    Apr 2011
    Posts
    901
    Character
    Dragonheart Lux
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Okipuit View Post
    As you have noticed from watching the Letter from the Producer Live video, when a player starts running from the standing position, they will start drifting. The development team is currently making adjustments to enhance how this looks aesthetically. While this will improve the current animation, it will not completely remove the sliding animations.
    Thanks for the official answer Okipuit. It's a bid sad to hear this, because ARR is a "triple A" MMO, and one of his pillar as Yoshi P. said many time is the graphic. This is an issue that neither f2p mmo have.. I wonder why ARR with his new engine / servers will have this issue?
    (2)

  4. #64
    Player
    Franzisca's Avatar
    Join Date
    Mar 2011
    Posts
    44
    Character
    Milenya Myana
    World
    Ragnarok
    Main Class
    Gladiator Lv 53
    Quote Originally Posted by Dragonheart View Post
    Thanks for the official answer Okipuit. It's a bid sad to hear this, because ARR is a "triple A" MMO, and one of his pillar as Yoshi P. said many time is the graphic. This is an issue that neither f2p mmo have.. I wonder why ARR with his new engine / servers will have this issue?
    Because they think it was a good idea to make the game suitable for a 8 year old end of life console. For the PC this game became a console port and the promised DX11 client wont change much other than some extra post-processing effects and better performance.
    (0)

  5. #65
    Player
    Klefth's Avatar
    Join Date
    Apr 2012
    Posts
    617
    Character
    Klefth Reinhart
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    rofl

    /tendamnedletters
    (1)

  6. #66
    Player
    Kraggy's Avatar
    Join Date
    Apr 2011
    Posts
    445
    Character
    Kerin Kor
    World
    Phoenix
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Franzisca View Post
    Because they think it was a good idea to make the game suitable for a 8 year old end of life console. For the PC this game became a console port and the promised DX11 client wont change much other than some extra post-processing effects and better performance.
    Sadly I fear you're right, "PS/2 limitations" that seriously impacted the quality of the PC version of FFXI seem to be dragging down FFXIV as well in the form of "PS/3 limitations".
    (0)

  7. #67
    Player
    Dragonheart's Avatar
    Join Date
    Apr 2011
    Posts
    901
    Character
    Dragonheart Lux
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    PS3 is already limiting the develpoment, even if they say it's not, i don't believe it. Even if ARR graphics are still great, they are not the top anymore... Also the animation at the moment are a lot below the standards..

    Anyway i'm curious to know why the dev team it's unable to fix such a stupid thing...

    For example:
    GW2 have the best movement animations i have ever seen in an mmo without action lock, also the characters have a lot of "standby" animation that make the world feel more living, even if you're AFK...

    I suppose that this is the cost for making an mmo in 2 years...

    (1)

  8. #68
    Player
    Hulan's Avatar
    Join Date
    Jun 2011
    Posts
    866
    Character
    Alec Temet
    World
    Midgardsormr
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Dragonheart View Post
    Anyway i'm curious to know why the dev team it's unable to fix such a stupid thing...
    I'm fairly certain this has been mentioned before, but the problem lies in a technique called animation blending. Animation blending gives priority to certain animations on a per joint basis. So if you are doing a weaponskill animation and start running, the pawn's arms and torso will continue the weaponskill animation, while the legs switch to a running animation.

    SquareEnix Hates with a capitol H animation blending. I suspect it stems from a desire to have full control of the character's appearance at all times (we see this personality quark come out in the fact that they never use procedural environment mapping either; things like SpeedTree). To their credit, animation blending does have a habit of causing some downright surreal and bizzare combinations. It's particularly bad when poorly implemented.
    (3)

  9. #69
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Hulan View Post
    I'm fairly certain this has been mentioned before, but the problem lies in a technique called animation blending. Animation blending gives priority to certain animations on a per joint basis. So if you are doing a weaponskill animation and start running, the pawn's arms and torso will continue the weaponskill animation, while the legs switch to a running animation.

    SquareEnix Hates with a capitol H animation blending. I suspect it stems from a desire to have full control of the character's appearance at all times (we see this personality quark come out in the fact that they never use procedural environment mapping either; things like SpeedTree). To their credit, animation blending does have a habit of causing some downright surreal and bizzare combinations. It's particularly bad when poorly implemented.
    Then was the fact that animations were split between top and bottom in FFXI just some one time thing that won't work here? (And yes, I'm aware that drain spell and probably some other animations had the sliding trick too...)
    (0)

  10. #70
    Player
    Pwnagraphic's Avatar
    Join Date
    May 2011
    Location
    Ul'Dah
    Posts
    669
    Character
    Pwna Graphic
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Dragonheart View Post
    PS3 is already limiting the develpoment, even if they say it's not, i don't believe it. Even if ARR graphics are still great, they are not the top anymore... Also the animation at the moment are a lot below the standards..

    Anyway i'm curious to know why the dev team it's unable to fix such a stupid thing...

    For example:
    GW2 have the best movement animations i have ever seen in an mmo without action lock, also the characters have a lot of "standby" animation that make the world feel more living, even if you're AFK...

    I suppose that this is the cost for making an mmo in 2 years...

    *backhands the mother freakin' snot out of Dragonheart*
    Get a hold of yourself, man! IT'S BETA!
    (0)

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