All the animations aren't fully there yet.
I'm guessing this has been said by now, but heh. Post count +1
All the animations aren't fully there yet.
I'm guessing this has been said by now, but heh. Post count +1
Ah. Jak and Daxter. I miss them.they were set animations that had a set movement speed. which required slow starts/stops to your running. Players complained (rightly so), because it, and other realistic animation problems caused locking issues.
SE has never been one to trust a computer to smoothly blend animations either, from what I've seen. So unless they adopt a system like what you saw in say, Jak and Daxter, don't expect this to fully go away.
Edit: Also, 1.0 wasn't flawless about sliding either~~~~~
My XI character's original name was Jak lol
PS3 is already limiting the develpoment, even if they say it's not, i don't believe it. Even if ARR graphics are still great, they are not the top anymore... Also the animation at the moment are a lot below the standards..
Anyway i'm curious to know why the dev team it's unable to fix such a stupid thing...
For example:
GW2 have the best movement animations i have ever seen in an mmo without action lock, also the characters have a lot of "standby" animation that make the world feel more living, even if you're AFK...
I suppose that this is the cost for making an mmo in 2 years...
![]()
I'm fairly certain this has been mentioned before, but the problem lies in a technique called animation blending. Animation blending gives priority to certain animations on a per joint basis. So if you are doing a weaponskill animation and start running, the pawn's arms and torso will continue the weaponskill animation, while the legs switch to a running animation.
SquareEnix Hates with a capitol H animation blending. I suspect it stems from a desire to have full control of the character's appearance at all times (we see this personality quark come out in the fact that they never use procedural environment mapping either; things like SpeedTree). To their credit, animation blending does have a habit of causing some downright surreal and bizzare combinations. It's particularly bad when poorly implemented.
Then was the fact that animations were split between top and bottom in FFXI just some one time thing that won't work here? (And yes, I'm aware that drain spell and probably some other animations had the sliding trick too...)I'm fairly certain this has been mentioned before, but the problem lies in a technique called animation blending. Animation blending gives priority to certain animations on a per joint basis. So if you are doing a weaponskill animation and start running, the pawn's arms and torso will continue the weaponskill animation, while the legs switch to a running animation.
SquareEnix Hates with a capitol H animation blending. I suspect it stems from a desire to have full control of the character's appearance at all times (we see this personality quark come out in the fact that they never use procedural environment mapping either; things like SpeedTree). To their credit, animation blending does have a habit of causing some downright surreal and bizzare combinations. It's particularly bad when poorly implemented.
*backhands the mother freakin' snot out of Dragonheart*PS3 is already limiting the develpoment, even if they say it's not, i don't believe it. Even if ARR graphics are still great, they are not the top anymore... Also the animation at the moment are a lot below the standards..
Anyway i'm curious to know why the dev team it's unable to fix such a stupid thing...
For example:
GW2 have the best movement animations i have ever seen in an mmo without action lock, also the characters have a lot of "standby" animation that make the world feel more living, even if you're AFK...
I suppose that this is the cost for making an mmo in 2 years...
Get a hold of yourself, man! IT'S BETA!
http://www.youtube.com/watch?v=BdA_WsroUCQ&t=66m30s
Look from 1h6m30s to forward (the link should open already at that time btw)
Just wondering if it'll be fixed for the release, cause in alpha videos and old live letters it was present, but ppl said: oh it's just alpha, it will be fixed for the beta.
Now we've seen beta footage from the live letter and the "sliding" it's still very.. VERY persistent...
It's really a shame IMHO for a "triple A" MMO like FFXIV, expecially considering that one of Yoshi's goal is the best graphics among all the mmos...
I never seen so much sliding on the ground even in the worst of F2Ps ...
Even FFXI or the old XIV didn't have this issue...
What do you think guys?
Goodbye Sloth
Momo Ochita From Ragnarok
Update:
I was watching the live stream for ifrit battle, and the sliding it's still here.. Sadly, nothing has changed from alpha/beta1-2 ...
http://youtu.be/737ePkbLfIc?t=20s
look when they move around before entering in bowl of embers..
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.