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  1. #1
    Player
    Pwnagraphic's Avatar
    Join Date
    May 2011
    Location
    Ul'Dah
    Posts
    669
    Character
    Pwna Graphic
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    All the animations aren't fully there yet.

    I'm guessing this has been said by now, but heh. Post count +1
    (1)

  2. #2
    Player Rex's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    1,126
    Character
    Rex Xylon
    World
    Hyperion
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Denmo View Post
    they were set animations that had a set movement speed. which required slow starts/stops to your running. Players complained (rightly so), because it, and other realistic animation problems caused locking issues.

    SE has never been one to trust a computer to smoothly blend animations either, from what I've seen. So unless they adopt a system like what you saw in say, Jak and Daxter, don't expect this to fully go away.

    Edit: Also, 1.0 wasn't flawless about sliding either~~~~~
    Ah. Jak and Daxter. I miss them.

    My XI character's original name was Jak lol
    (0)

  3. #3
    Player
    Dragonheart's Avatar
    Join Date
    Apr 2011
    Posts
    901
    Character
    Dragonheart Lux
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    PS3 is already limiting the develpoment, even if they say it's not, i don't believe it. Even if ARR graphics are still great, they are not the top anymore... Also the animation at the moment are a lot below the standards..

    Anyway i'm curious to know why the dev team it's unable to fix such a stupid thing...

    For example:
    GW2 have the best movement animations i have ever seen in an mmo without action lock, also the characters have a lot of "standby" animation that make the world feel more living, even if you're AFK...

    I suppose that this is the cost for making an mmo in 2 years...

    (1)

  4. #4
    Player
    Hulan's Avatar
    Join Date
    Jun 2011
    Posts
    866
    Character
    Alec Temet
    World
    Midgardsormr
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Dragonheart View Post
    Anyway i'm curious to know why the dev team it's unable to fix such a stupid thing...
    I'm fairly certain this has been mentioned before, but the problem lies in a technique called animation blending. Animation blending gives priority to certain animations on a per joint basis. So if you are doing a weaponskill animation and start running, the pawn's arms and torso will continue the weaponskill animation, while the legs switch to a running animation.

    SquareEnix Hates with a capitol H animation blending. I suspect it stems from a desire to have full control of the character's appearance at all times (we see this personality quark come out in the fact that they never use procedural environment mapping either; things like SpeedTree). To their credit, animation blending does have a habit of causing some downright surreal and bizzare combinations. It's particularly bad when poorly implemented.
    (3)

  5. #5
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Hulan View Post
    I'm fairly certain this has been mentioned before, but the problem lies in a technique called animation blending. Animation blending gives priority to certain animations on a per joint basis. So if you are doing a weaponskill animation and start running, the pawn's arms and torso will continue the weaponskill animation, while the legs switch to a running animation.

    SquareEnix Hates with a capitol H animation blending. I suspect it stems from a desire to have full control of the character's appearance at all times (we see this personality quark come out in the fact that they never use procedural environment mapping either; things like SpeedTree). To their credit, animation blending does have a habit of causing some downright surreal and bizzare combinations. It's particularly bad when poorly implemented.
    Then was the fact that animations were split between top and bottom in FFXI just some one time thing that won't work here? (And yes, I'm aware that drain spell and probably some other animations had the sliding trick too...)
    (0)

  6. #6
    Player
    Pwnagraphic's Avatar
    Join Date
    May 2011
    Location
    Ul'Dah
    Posts
    669
    Character
    Pwna Graphic
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Dragonheart View Post
    PS3 is already limiting the develpoment, even if they say it's not, i don't believe it. Even if ARR graphics are still great, they are not the top anymore... Also the animation at the moment are a lot below the standards..

    Anyway i'm curious to know why the dev team it's unable to fix such a stupid thing...

    For example:
    GW2 have the best movement animations i have ever seen in an mmo without action lock, also the characters have a lot of "standby" animation that make the world feel more living, even if you're AFK...

    I suppose that this is the cost for making an mmo in 2 years...

    *backhands the mother freakin' snot out of Dragonheart*
    Get a hold of yourself, man! IT'S BETA!
    (0)

  7. #7
    Player
    Momita's Avatar
    Join Date
    Jun 2011
    Location
    Ul'dah
    Posts
    552
    Character
    Momo Ochita
    World
    Ragnarok
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Dragonheart View Post
    http://www.youtube.com/watch?v=BdA_WsroUCQ&t=66m30s

    Look from 1h6m30s to forward (the link should open already at that time btw)

    Just wondering if it'll be fixed for the release, cause in alpha videos and old live letters it was present, but ppl said: oh it's just alpha, it will be fixed for the beta.

    Now we've seen beta footage from the live letter and the "sliding" it's still very.. VERY persistent...

    It's really a shame IMHO for a "triple A" MMO like FFXIV, expecially considering that one of Yoshi's goal is the best graphics among all the mmos...

    I never seen so much sliding on the ground even in the worst of F2Ps ...
    Even FFXI or the old XIV didn't have this issue...

    What do you think guys?

    Goodbye Sloth
    (0)

    Momo Ochita From Ragnarok

  8. #8
    Player
    Dragonheart's Avatar
    Join Date
    Apr 2011
    Posts
    901
    Character
    Dragonheart Lux
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Update:

    I was watching the live stream for ifrit battle, and the sliding it's still here .. Sadly, nothing has changed from alpha/beta1-2 ...

    http://youtu.be/737ePkbLfIc?t=20s

    look when they move around before entering in bowl of embers..
    (1)

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