Page 7 of 8 FirstFirst ... 5 6 7 8 LastLast
Results 61 to 70 of 78

Dev. Posts

Hybrid View

  1. #1
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    Quote Originally Posted by Klefth View Post
    I don't get why they couldn't just keep the start/stop animations we had.
    because it was clunky and obstructive.
    (2)

  2. #2
    Player Shioban's Avatar
    Join Date
    Sep 2012
    Location
    Bastok
    Posts
    1,564
    Character
    Shio Ban
    World
    Twintania
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Klefth View Post
    I don't get why they couldn't just keep the start/stop animations we had.
    ENTER IFRIT FIGHT
    Me: "COME ON GUYS WE CAN DO THIS"
    Plebs: "YEA WE GUN DO DIZ"
    Plebs: "Shioban, avoid the patches on the ground, run quick!"
    Me: "Okay!....wait...CASTING Curaga, STUCK IN ANIMATION LOCK. WTFrerw43242351211!!!1!"
    Plebs: "NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!"
    All plebs get stuck in animation lock casting spells and weapon skills and drop like a £1,000 vase on a tile floor.
    Me: "Its okay, we can try 5,000 more times until we finally get it"
    (0)

  3. #3
    Player
    Klefth's Avatar
    Join Date
    Apr 2012
    Posts
    617
    Character
    Klefth Reinhart
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Shioban View Post
    ENTER IFRIT FIGHT
    Me: "COME ON GUYS WE CAN DO THIS"
    Plebs: "YEA WE GUN DO DIZ"
    Plebs: "Shioban, avoid the patches on the ground, run quick!"
    Me: "Okay!....wait...CASTING Curaga, STUCK IN ANIMATION LOCK. WTFrerw43242351211!!!1!"
    Plebs: "NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!"
    All plebs get stuck in animation lock casting spells and weapon skills and drop like a £1,000 vase on a tile floor.
    Me: "Its okay, we can try 5,000 more times until we finally get it"
    Note how I was talking about the start/stop animations we had for walking and running, not the animation lock we had on abilities. Those extra movement animations did not hinder your movement at all. Ever. Characters simply started running on a slightly different animation which then led to the normal one after a few steps (while keeping the same movement speed), and they stopped where they were meant to.
    (0)

  4. #4
    Player
    Skies's Avatar
    Join Date
    Nov 2011
    Location
    Ul'Dah
    Posts
    1,723
    Character
    Y'ahte Tia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Klefth View Post
    Note how I was talking about the start/stop animations we had for walking and running, not the animation lock we had on abilities. Those extra movement animations did not hinder your movement at all. Ever. Characters simply started running on a slightly different animation which then led to the normal one after a few steps (while keeping the same movement speed), and they stopped where they were meant to.
    That is the case, Kleft, they didn't. Starting up into a run had a different speed from full tilt and stopping running had two extra steps. That wasn't noticeable when you were looking someone else run because of the lag, the entire process was a way of masking the laggy response to movement. I always noticed how the "You are moving" signal would stay active long (relatively) after I let go of the button, it made stopping to cast very problematic.

    What they ARE doing is changing and adjust the animations to mask as much as possible the occurance of the 'sliding', but they already admit a perfect job is impossible, people who are REALLY THAT WORRIED about it like you and like a dozen other people will notice, people who are really more worried about gameplay and other aspects like me and most others, won't.
    (0)

  5. #5
    Player
    Dragonheart's Avatar
    Join Date
    Apr 2011
    Posts
    901
    Character
    Dragonheart Lux
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Klefth View Post
    Note how I was talking about the start/stop animations we had for walking and running, not the animation lock we had on abilities. Those extra movement animations did not hinder your movement at all. Ever. Characters simply started running on a slightly different animation which then led to the normal one after a few steps (while keeping the same movement speed), and they stopped where they were meant to.
    This, gw2 as example, very well done start/stop animation without action lock (well tbh it has "falling animation", idle animation etc... it's very well done from this side.. )
    (0)

  6. #6
    Player
    Heavell's Avatar
    Join Date
    Feb 2012
    Posts
    164
    Character
    Serenity Grace
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Okipuit View Post
    As you have noticed from watching the Letter from the Producer Live video, when a player starts running from the standing position, they will start drifting. The development team is currently making adjustments to enhance how this looks aesthetically. While this will improve the current animation, it will not completely remove the sliding animations.
    i don't get why future MMORPG had bad decision about sliding animation while doing WS.

    Example : Warrior's Steel Cyclone makes him circled the opponent while flying 180 degree or more through the air.
    (2)

  7. #7
    Player
    Yrusama's Avatar
    Join Date
    Oct 2011
    Location
    Limsa Lominsa
    Posts
    1,235
    Character
    Y'ruh Tia
    World
    Sargatanas
    Main Class
    Botanist Lv 99
    Quote Originally Posted by Heavell View Post
    i don't get why future MMORPG had bad decision about sliding animation while doing WS.

    Example : Warrior's Steel Cyclone makes him circled the opponent while flying 180 degree or more through the air.
    Warning: G-forces!
    (0)
    Quote Originally Posted by Rukkirii View Post
    I'll save you Yoshida!

    /casts Raise

  8. #8
    Player
    Dragonheart's Avatar
    Join Date
    Apr 2011
    Posts
    901
    Character
    Dragonheart Lux
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Okipuit View Post
    As you have noticed from watching the Letter from the Producer Live video, when a player starts running from the standing position, they will start drifting. The development team is currently making adjustments to enhance how this looks aesthetically. While this will improve the current animation, it will not completely remove the sliding animations.
    Thanks for the official answer Okipuit. It's a bid sad to hear this, because ARR is a "triple A" MMO, and one of his pillar as Yoshi P. said many time is the graphic. This is an issue that neither f2p mmo have.. I wonder why ARR with his new engine / servers will have this issue?
    (2)

  9. #9
    Player
    Franzisca's Avatar
    Join Date
    Mar 2011
    Posts
    44
    Character
    Milenya Myana
    World
    Ragnarok
    Main Class
    Gladiator Lv 53
    Quote Originally Posted by Dragonheart View Post
    Thanks for the official answer Okipuit. It's a bid sad to hear this, because ARR is a "triple A" MMO, and one of his pillar as Yoshi P. said many time is the graphic. This is an issue that neither f2p mmo have.. I wonder why ARR with his new engine / servers will have this issue?
    Because they think it was a good idea to make the game suitable for a 8 year old end of life console. For the PC this game became a console port and the promised DX11 client wont change much other than some extra post-processing effects and better performance.
    (0)

  10. #10
    Player
    Kraggy's Avatar
    Join Date
    Apr 2011
    Posts
    445
    Character
    Kerin Kor
    World
    Phoenix
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Franzisca View Post
    Because they think it was a good idea to make the game suitable for a 8 year old end of life console. For the PC this game became a console port and the promised DX11 client wont change much other than some extra post-processing effects and better performance.
    Sadly I fear you're right, "PS/2 limitations" that seriously impacted the quality of the PC version of FFXI seem to be dragging down FFXIV as well in the form of "PS/3 limitations".
    (0)

Page 7 of 8 FirstFirst ... 5 6 7 8 LastLast