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  1. #51
    Player
    Join Date
    Apr 2011
    Location
    Ul'Dah
    Posts
    648
    I hope it doesn't have that issue anymore, where when you run on a slope in third person, the camera jiggles so much you get sick..lol..

    Seriously people, you need to stop attacking anyone who says something negative.. That is not constructive and it will not help make the game great..

    PS: Hi Ale. :P
    (0)
    Last edited by Solace; 02-26-2013 at 12:46 AM.

  2. #52
    Community Rep Okipuit's Avatar
    Join Date
    Apr 2012
    Posts
    118
    As you have noticed from watching the Letter from the Producer Live video, when a player starts running from the standing position, they will start drifting. The development team is currently making adjustments to enhance how this looks aesthetically. While this will improve the current animation, it will not completely remove the sliding animations.
    (33)
    Okipuit - Community Team

  3. #53
    Player
    Klefth's Avatar
    Join Date
    Apr 2012
    Posts
    617
    Character
    Klefth Reinhart
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Okipuit View Post
    As you have noticed from watching the Letter from the Producer Live video, when a player starts running from the standing position, they will start drifting. The development team is currently making adjustments to enhance how this looks aesthetically. While this will improve the current animation, it will not completely remove the sliding animations.
    I don't get why they couldn't just keep the start/stop animations we had.
    (13)

  4. #54
    Player Denmo's Avatar
    Join Date
    Jun 2011
    Location
    The Inn Room
    Posts
    1,498
    Character
    Denmo Mcstronghuge
    World
    Excalibur
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Klefth View Post
    I don't get why they couldn't just keep the start/stop animations we had.
    they were set animations that had a set movement speed. which required slow starts/stops to your running. Players complained (rightly so), because it, and other realistic animation problems caused locking issues.

    SE has never been one to trust a computer to smoothly blend animations either, from what I've seen. So unless they adopt a system like what you saw in say, Jak and Daxter, don't expect this to fully go away.

    Edit: Also, 1.0 wasn't flawless about sliding either~~~~~
    (26)

  5. #55
    Player
    fusional's Avatar
    Join Date
    Nov 2011
    Posts
    1,170
    Character
    Veto Bahamut
    World
    Fenrir
    Main Class
    Archer Lv 1
    and on this day, the thread was won
    (7)

  6. #56
    Player
    Pwnagraphic's Avatar
    Join Date
    May 2011
    Location
    Ul'Dah
    Posts
    669
    Character
    Pwna Graphic
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    All the animations aren't fully there yet.

    I'm guessing this has been said by now, but heh. Post count +1
    (1)

  7. #57
    Player
    Alaltus's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    938
    Character
    Mementus Veventus
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    o.O

    Never came across that whilst i was playing, i just hope sliding doesn't become the norm in battle... that i wouldn't be able to avoid.
    (2)

  8. #58
    Player
    Heavell's Avatar
    Join Date
    Feb 2012
    Posts
    164
    Character
    Serenity Grace
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Okipuit View Post
    As you have noticed from watching the Letter from the Producer Live video, when a player starts running from the standing position, they will start drifting. The development team is currently making adjustments to enhance how this looks aesthetically. While this will improve the current animation, it will not completely remove the sliding animations.
    i don't get why future MMORPG had bad decision about sliding animation while doing WS.

    Example : Warrior's Steel Cyclone makes him circled the opponent while flying 180 degree or more through the air.
    (2)

  9. #59
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    Quote Originally Posted by Klefth View Post
    I don't get why they couldn't just keep the start/stop animations we had.
    because it was clunky and obstructive.
    (2)

  10. #60
    Player
    ShinigamiKayla's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    615
    Character
    Aitheria Crimson
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Denmo View Post
    they were set animations that had a set movement speed. which required slow starts/stops to your running. Players complained (rightly so), because it, and other realistic animation problems caused locking issues.

    SE has never been one to trust a computer to smoothly blend animations either, from what I've seen. So unless they adopt a system like what you saw in say, Jak and Daxter, don't expect this to fully go away.

    Edit: Also, 1.0 wasn't flawless about sliding either~~~~~
    I LOVED Jak and Daxter : <
    (0)

    "Thy life is a river to bear rapture and sorrow
    To listen to suffer to entrust until tomorrow
    In one fleeting moment, from the land doth life flow
    Yet in one fleeting moment for the new leaf doth grow"

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