Fix it please.
Fix it please.

Forget the sliding, didn't you guys see the grass?! GRASS!!!! All that matters is the grass. NOTHING ELSE!

I'm not sure you can fix it. It's the Internet Yo. Bad things happen on sending data across huge distances by UDP!
Bad servers, bad hardware, bad routers and switches. it doesn't have to be Square's equipment either!
UDP - Reliability: UDP is connectionless protocol. When you a send a data or message, you don't know if it'll get there, it could get lost on the way. There may be corruption while transferring a message.
TCP - Reliability: TCP is connection-oriented protocol. When a file or message send it will get delivered unless connections fails. If connection lost, the server will request the lost part. There is no corruption while transferring a message.
Server data from you to the server is usually UDP so that if a packet is lost, your not "rubber banding" back to your original position because your missing data and the server requests the packet again. Nope it's UDP because if information is missing you keep going and moving forward. However a side effect is running in place and possible sliding on the animation side of things because things may not get updated in a smooth order.
Playing on wireless can do this as well. Like I said it's a far better solution than being yanked back to your position you were at 1-3 seconds ago! Far less annoying, even if it may b e a tinge unsightly visually. But that's okay with me.
It's the nature of the internet., what you going to do? I will say that regional servers will go a long ways it making it happen less often!


ALSO
I remember them mentioning that the animation blending wouldn't be completely until some later portion in the Beta.
THAT SAID, now is Beta time, which means it's about the right time for you guys to drop on all the complaints you got. I trust the rep staff enough to weed out the idiocy and the dev staff enough to know when we are showing our sub-standard IQ requesting things when we really wish something else, so feel free to continue whining.
Just keep in mind that they HAVE forewarned us that animation blending isn't complete just yet
wada has pointed out before during a live letter that a character was walking in place, so its probably on the table of things to adress; whether they tell us when or if they are going to fix it... :/


Ahaha, if the boss tells you something is off during a public live transmission i'm fairly sure it gets at least to the bottom of the stack of problems to solve, if not to the top of it.
This isn't going to be the only option of movement. Yoshi mentioned in the video (and showed it) you can change it to the old 1.0 movements. Where you press backwards and you turn around instead and no gliding gumby style.
So just switch to the Legacy movement like I plan to. Problem solved.
You misunderstand.This isn't going to be the only option of movement. Yoshi mentioned in the video (and showed it) you can change it to the old 1.0 movements. Where you press backwards and you turn around instead and no gliding gumby style.
So just switch to the Legacy movement like I plan to. Problem solved.
"Legacy movement" means you turn around instead of backpedal when you press back. "gliding" or "sliding" is not intended in EITHER case. If you're choosing it because you think it fixes the sliding issue, you're misguided. It doesn't. The "sliding" thing is a bug. So no, problem not solved.



I don't like the running in place. It looks completely ridiculous. It'd be hilarious if not for the fact that it seems so entirely out of place in a FF game.


think it was for phase 3 were they said they were implementing the graphical fixes etc. (wanna say it was on one of the last letters or the revamped roadmap, but cant remember which) It does look pretty bad atm though :P characters look like they have no weight and are just being moved around by wind.
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