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  1. #131
    Player
    Captaindownsyndrome's Avatar
    Join Date
    Mar 2011
    Posts
    398
    Character
    Fate Raines
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    we should limit it not remove it i work 2 jobs so need be able to get to some places fast
    (0)

  2. #132
    Player
    Mr_Gyactus's Avatar
    Join Date
    Mar 2011
    Posts
    338
    Character
    Rugiada Brightdawn
    World
    Ragnarok
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Rukkirii View Post
    There are some interesting comments we've been reading, so feel free to toss out more ideas!
    Uh, where? This community is sick. I mean, where people prefer time sink instead of a insta teleport?
    try to travel from limsa to coerthas, cut 50% of time (what a normal mount is) and return here saying: we don't want teleport.

    what do I want? gimme 15 mins cooldown and infinite anima.
    what about chocobos? hmmm I need new recipes for cooking... or you can use them for some hidden place (they can jump for example) or use special roads, or simply for exploring. Really, it's only a fat chicken. A symbol, so I would like to see it, but I don't wanna sacrifice time for it. Zero, nothing. The game is already so sloooooow.
    (0)
    I have 10,000 needles,
    I'm not a weaver,
    and I'm not scared to use them.

  3. #133
    Player
    Takomunch's Avatar
    Join Date
    Apr 2011
    Posts
    33
    Character
    Tako Munch
    World
    Sargatanas
    Main Class
    Leatherworker Lv 50
    What everyone was waiting for!



    http://ffxivclopedia.wikia.com/wiki/Update_1.16c



    Cheers!!!
    (1)

  4. #134
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    896
    Quote Originally Posted by Mr_Gyactus View Post
    Uh, where? This community is sick. I mean, where people prefer time sink instead of a insta teleport?
    try to travel from limsa to coerthas, cut 50% of time (what a normal mount is) and return here saying: we don't want teleport.

    what do I want? gimme 15 mins cooldown and infinite anima.
    what about chocobos? hmmm I need new recipes for cooking... or you can use them for some hidden place (they can jump for example) or use special roads, or simply for exploring. Really, it's only a fat chicken. A symbol, so I would like to see it, but I don't wanna sacrifice time for it. Zero, nothing. The game is already so sloooooow.
    15 minutes is too short, it essentially removes the need for alternative transport and that just kills something that's been a major part FF games in the past. They want this to feel like a full MMO world, not a few camps that you zip between as and when you need to. Furthermore, it's an mmorpg, these things aren't known for their lack of preparation time and I think that's part of what people like about them in some ways.

    I agree Anima should be there as a sort of quick method of meeting friends or something, but I think it needs to be kept away from being the best mode of transport. Perhaps once chocobos etc are implemented it should work on a 3-charge system, where you get 3 at the start of the day that can be used whenever. This would give casuals a way of getting to where they want quickly (they wouldnt care so much about using them within an hour or two period), whereas people wanting to do more would have to make use of alternative methods (assuming that the time it takes to get around is reasonable)?
    3-charge might be too stingy, but you know, just speculating here.

    EDIT: Also, god no to riding 'mechas'. What's the point in adventuring when you can get a pair of mechanical legs and drop kick those dodos in the face?
    (0)
    Last edited by Sephr; 04-08-2011 at 09:22 PM.

  5. #135
    Player
    Cairdeas's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,759
    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Sephr View Post
    15 minutes is too short, it essentially removes the need for alternative transport and that just kills something that's been a major part FF games in the past. They want this to feel like a full MMO world, not a few camps that you zip between as and when you need to. Furthermore, it's an mmorpg, these things aren't known for their lack of preparation time and I think that's part of what people like about them in some ways.

    I agree Anima should be there as a sort of quick method of meeting friends or something, but I think it needs to be kept away from being the best mode of transport. Perhaps once chocobos etc are implemented it should work on a 3-charge system, where you get 3 at the start of the day that can be used whenever. This would give casuals a way of getting to where they want quickly (they wouldnt care so much about using them within an hour or two period), whereas people wanting to do more would have to make use of alternative methods (assuming that the time it takes to get around is reasonable)?
    3-charge might be too stingy, but you know, just speculating here.

    EDIT: Also, god no to riding 'mechas'. What's the point in adventuring when you can get a pair of mechanical legs and drop kick those dodos in the face?
    They already said Magitek would be in the game eventually, and that even players might have access to it. I don't see Magitek as being anything more then a Robot Chocobo at this point though.
    (0)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  6. #136
    Player
    Mr_Gyactus's Avatar
    Join Date
    Mar 2011
    Posts
    338
    Character
    Rugiada Brightdawn
    World
    Ragnarok
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Sephr View Post
    15 minutes is too short, it essentially removes the need for alternative transport and that just kills something that's been a major part FF games in the past. They want this to feel like a full MMO world, not a few camps that you zip between as and when you need to. Furthermore, it's an mmorpg, these things aren't known for their lack of preparation time and I think that's part of what people like about them in some ways.

    I agree Anima should be there as a sort of quick method of meeting friends or something, but I think it needs to be kept away from being the best mode of transport. Perhaps once chocobos etc are implemented it should work on a 3-charge system, where you get 3 at the start of the day that can be used whenever. This would give casuals a way of getting to where they want quickly (they wouldnt care so much about using them within an hour or two period), whereas people wanting to do more would have to make use of alternative methods (assuming that the time it takes to get around is reasonable)?
    3-charge might be too stingy, but you know, just speculating here.
    If you have an aetherite, you have already traveled until that spot. 100 points of anima limit the gameplay.
    Why do players prefer stay in Ul'dah and they don't move to Limsa and Gridania?
    Because the time sink and the anima cost.

    1. Ul'dah, take leves
    2. Aetherite is at 15-20 mins walking. Ok teleport. (6 base) 3 anima
    3 secondary node. Another anima.
    4 do leves.
    (4 anima points spent)
    now what? I have secondary node saved. I can teleport back in Ul'dah for 2 points. tomorrow I'll return to (3.) for 1 anima point. OR

    5. teleport to Gridania/Limsa 2 points
    6. take levequests
    7. teleport (6-3 anima points)
    8. secondary node (1 point)
    9. teleport to another aetherite 3 points
    10. secondary node 1 point
    11. do leves
    12. teleport to limsa/gridania
    (12+4= 16 anima points in 36 hours)
    exit game

    And I'm talking about all registered aetherite, without any local leve.
    with 15 mins CD, I'm forced to walk/ride to reach the secondary aetherite, or wait 15 mins.
    Did you have do the lev30 conj quest? the one in owl nest? try it without any teleport (as I have bravely done) and tell me if you really want that kind of time sink everyday for every quest.

    I don't. Players can do mistakes, teleporting in wrong places, people can have only 30-40 minutes, people can simply hate to lose time, because they want be in the center of the action asap. If a player prefer walk or ride for hours, I'm no one to say you cannot do that, but at the same time I don't wanna limitations about how I prefer play. If I wanna ride, I'll ride, if I don't wanna ride, I don't.
    (2)
    I have 10,000 needles,
    I'm not a weaver,
    and I'm not scared to use them.

  7. #137
    Player
    WintersMoondancer's Avatar
    Join Date
    Mar 2011
    Posts
    138
    Character
    Sorrow Nightwind
    World
    Sargatanas
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Akumu View Post
    ...I see anima as an advanced way to OP warp like in XI.
    This. I think it would be good to bring back a feature like this. you can use it like the outpost features in FFXI by going to the adventurer guilds and paying a fee to outpost to an area (Camp) you have already been to. This type of feature may also make more sense once Companies are setup as a way of getting to areas your company controls.
    (0)

  8. #138
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    896
    Quote Originally Posted by Cairdeas View Post
    They already said Magitek would be in the game eventually, and that even players might have access to it. I don't see Magitek as being anything more then a Robot Chocobo at this point though.
    Players 'might' have access to it. Magitek is in the game already in the form of Garlean technology.

    Magitek is the blanket term for magic-powered machines, such as airships, in Hydaelyn. The word originated in Final Fantasy VI and applied to aircraft, land transport and other machinery capable of manipulating magic
    Having access to airship rides, having access to magically driven machines of any variety (these can be stationary too, remember?) =/= jet packs.
    (0)

  9. #139
    Player
    BadOmen's Avatar
    Join Date
    Apr 2011
    Location
    Ul'Dah
    Posts
    248
    Character
    Beberry Berry
    World
    Midgardsormr
    Main Class
    Gladiator Lv 77
    Weeeeeeeeeeeeeeeeell... a reason for an old fashio style of transportation other than teleport/warp(wathever you call it) and why animas be limited is simple as this... we are suposed to be adventurers in a morpgs right? isnt exploring a big part of it?.... well if you go to anywhere thanks to teleport in secs as your will... where it leaves exploring? i bet if animas were unlimited no one would ever go far beyond the camps near aetherites, kinda boring and that wouldnt be so adventuring. imagine 2 gamers chit chat: "man a guy got me to all the aetherites, i never got to run far away to anywhere, so idk where is each camp cause i never ran to them".... now that would be so sad... also remember... someone have to go to aetherites first to aquire it... and how we knows SE not planing to add some places that dont have aetherite? aetherites are great method of transportation that to me are killin the true feeling of go out towns to adventure...
    (0)

  10. #140
    Player
    Theplatter's Avatar
    Join Date
    Mar 2011
    Location
    This Many!!
    Posts
    311
    Character
    Mad Platter
    World
    Excalibur
    Main Class
    Lancer Lv 90
    I say get rid of anima, and just require a gil amount to get to where you need. Perhaps:

    500 gil to main city/registered point within same region, or secondary node (that you've already obtained) from a camp
    1000 gil to non-registered point within region, or city outside of current region
    1500 gil for all else (non-registered points outside of region).

    I 100% agree with the need to add an Escape spell (takes you to the entrance of a dungeon), but Teleport spells (a la FFXIV) wouldn't make sense as there's too many places to port to, even if it were just for camps.
    (0)
    Last edited by Theplatter; 04-09-2011 at 01:34 AM.
    Quote Originally Posted by Tanathya View Post
    As much as it might hurt you, and as much as someone else brings the balance issues up, FFXI had the jobs right. And, you know, this is a FF, and I don't see you guys complaining about people asking for WoW things. So please.

    Also, it's not like this dev team is being true to the roots of the jobs anyway.
    This game is not WoW; if you want WoW, go play WoW. If you get butthurt when people mention Final Fantasy XI, then shut up about WoW.

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