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Thread: Fishing in ARR

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  1. #1
    Player
    Nix's Avatar
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    Fluffy Pancake
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    A copypasta from the live letter:
    Q10: How will fishing work in FFXIV: A Realm Reborn?

    A10: It's probably best if you actually experience it in-game, so let me just go over the broad concept. In ARR, you will first need to walk near a water spot, select a fishing pole that matches the type of water, and then select the bait. There will be no actions during the fishing process. Instead, we will be providing a variety of fish-types depending on the area.
    I believe that sentence sums it up.

    I hope that it is amazing and wonderful and everything else I can think of while wearing rose tinted glasses, but from that translation it certainly doesn't sound like it and the fact that they're leaving it til phase 3 is kinda scary like there's not really 'that much' to test :/

    Point and click doesn't = autofishing, it's a mindnumbing process lol, kinda like the really old FFXI days before you had to fight your fish.

    So, since we have an explanation of it from the live letter, our conjecture is not entirely useless . I do appreciate your input though, but please understand also that we do have a valid reason to be worried. Trying to make a system that caters to people that abhor gathering won't magically make them enjoy it now, all it will do is hurt those that genuinely did enjoy gathering to begin with.

    Have a pleasant day!
    (4)

    Act in such a way that you treat humanity, whether in your own person or in the person of another, always at the same time as an end and never simply as a means

  2. #2
    Player
    ArkhamNative's Avatar
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    Santori Zhonets
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    Quote Originally Posted by Nix View Post
    ... the fact that they're leaving it til phase 3 is kinda scary like there's not really 'that much' to test :/
    Point and click doesn't = autofishing, it's a mindnumbing process .... Trying to make a system that caters to people that abhor gathering won't magically make them enjoy it now, all it will do is hurt those that genuinely did enjoy gathering to begin with.
    I think you are being too hasty to assume bad things, and seem to be basing worries on top of your previous worries.

    Please look at the new updated Q&A posted March 6, which states (emphasis mine):
    Quote Originally Posted by Gildrein View Post
    Although there will be a few skills you can use when fishing, it's been designed so they're not absolutely necessary, allowing players to relax and enjoy the experience if they choose to do so. Also, we plan on having different types and sizes of fish depending on the area and water temperature.
    Also, the fact that they're implementing it in Phase 3 doesn't mean they're waiting. It (probably) means it won't be ready for user testing until Phase 3, or some other logical reason due to how SE is running their beta testing to get the most success from it.

    Remember also that if SE wants to change how fishing works, such as add more complexity or more anti-RMT, they can do so any time after launch, just like they did with both 11 and 14.
    (0)
    Last edited by ArkhamNative; 03-09-2013 at 11:37 PM. Reason: Added link to quoted SE message

  3. #3
    Player
    LlenCoram's Avatar
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    Llen Coram
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    Sargatanas
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    Fisher Lv 100
    Quote Originally Posted by ArkhamNative View Post
    I think you are being too hasty to assume bad things, and seem to be basing worries on top of your previous worries.

    Please look at the new updated Q&A posted March 6, which states (emphasis mine):


    Also, the fact that they're implementing it in Phase 3 doesn't mean they're waiting. It (probably) means it won't be ready for user testing until Phase 3, or some other logical reason due to how SE is running their beta testing to get the most success from it.

    Remember also that if SE wants to change how fishing works, such as add more complexity or more anti-RMT, they can do so any time after launch, just like they did with both 11 and 14.
    I think, at least for me, at this point we're all somewhat, sorta appeased with the fact that there may be at least a little complexity to the system. If I have to worry about water temperatures, that could be fun, especially if the temperatures are dynamic.

    The biggest concern seems to be, at least to me, that they're building the system with the misguided perception that fishing should be something you can do in lieu of standing idle in the middle of a city. As Yoshi puts it, fishing is something you do when you don't have time for anything else, and so that you can chat to friends. As Colino put it, we're able to chat just fine while sitting in the middle of a city. I don't fish with the intention of chatting, I fish with the intention of collecting a lot of materials for my crafter friends, and for making money through sales, and for trade-ins for GC seals.

    A bit of complexity is a good thing, 'cause when it comes down to it, there wasn't really that much complexity in 1.xx. The fact that we may or may not be removed entirely from the economy is definitely a concern though. There's also the fact that, if this is how Yoshi perceives fishing to be, we can more or less kiss any content expansions for fishers in particular goodbye.

    I'm pretty sure at this point we've all accepted the fact that we'll have to wait till phase 3, but we still would have liked at least some dev recognition. We're all worried, and saying, "Just wait, it'll fine" does nothing to abate that fear.
    (5)

  4. #4
    Player
    Colino's Avatar
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    Colino Nyea
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    Omega
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    Culinarian Lv 90
    Quote Originally Posted by ArkhamNative View Post

    Please look at the new updated Q&A posted March 6, which states (emphasis mine):
    "Although there will be a few skills" implies those skills are mostly unimportant or very simple. As if they are an extra component rather than being something important, which again implies that the system will be very simple.
    (5)