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Thread: Fishing in ARR

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  1. #1
    Player
    LlenCoram's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,593
    Character
    Llen Coram
    World
    Sargatanas
    Main Class
    Fisher Lv 100
    News! And it's almost encouraging!

    A: I believe it'll be much easier to understand when you actually play, but I'll go ahead and give you an idea of what we're planning. I think in an MMO world there are a lot of times where you just want to chat with people, you are waiting on friends, or you don’t really have enough time to craft and gather. During these times we feel it would be great for anyone to be able to easily change to the fisherman class, head to a nearby pond and start fishing.

    Although there will be a few skills you can use when fishing, it's been designed so they're not absolutely necessary, allowing players to relax and enjoy the experience if they choose to do so. Also, we plan on having different types and sizes of fish depending on the area and water temperature.
    (3)

  2. #2
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by LlenCoram View Post
    News! And it's almost encouraging!
    If Yoshida can make it casual and "hardcore" available that would be awesome!

    (Just like I imagine fishing (I've only had small fish I could reel in with one hand lol, but I know there are big powerful fish)) - many cases where you can chat and calmly cast, but there are times, places, and baits that will bring you some serious game.

    Different sizes / skills makes me think that maybe he has this in mind. I certainly hope so.


    Edit: Depth could be a great variable for discerning difficulty as well. Then unless you are a noob fisher you can easily decide what kind of fish you want, temperature, bait, water type, location, depth, might be getting a bit crazy but you could introduce movement patterns as well (as either "stance" abilities that are in effect till canceled or switched, like zig zag, bobbing, ect ect - attracting different types of fish or through a sort of Zelda style (though I dont know how you could chat then lol)).

    Interesting if they make the technique relate to the items retrieved rather then the RNG (less-RNG) like:

    If you get a heavy bait drop it low (deep) and then quickly reel it in you are much more likely to get coral and other sea ground related items.

    Knowing the depth of the water could come from trial and error or some sort of fishing device, then say if you have a heavy bait and have it a little bit above the ground then large slow fish may grab it rather then coral.
    (1)
    Last edited by Shougun; 03-07-2013 at 03:39 AM.