Let me begin this topic by stating that I love the way gear looks in XIV. Well, for that matter, I love the way everything looks in XIV since the re-scaling of enemies. It is rare to see another character in the same outfit as you, and while that is a nice luxury, I'm not sure I like it that way.
A former staple of FFXI was the importance of equipment, food, and knowing your role and where you could contribute effectively. I know this is not XI-2, and I for one do not wish it was. XI had its obvious flaws (the pace of combat, the pace of leveling, the pace of acquiring gil in a deflated market) but the armory system was not one of them.
XIV needs to begin requiring ranks for class specific, "top-of-the-line" gear. For now, there is no incentive to level into gear. If I buy Mosshorn Scalemail, I can wear it at level 1. In my opinion, that is broken. The satisfaction of hitting the required rank for my Haubergeon way back in the day kept me up until 5AM playing my character. Now, as long as I can buy, I can wear. Where is the achievement?
To accomodate this change and provide mid-rank players with gear that both suits their rank and helps their performance more than the standard Market Ward gear, I believe a new type of armory system should be implemented. These new PvE dungeons mentioned in the Producer's Letters present an opportunity to provide Rare/Untradable gear that is class specific, rank required, and is extremely helpful and visually indicative of the class you are wearing it on.
In short, class and rank requirements are important in defining class roles, strengths, and weaknesses. For example, in XI, a NIN could not effectively tank until level 37 when it reached rank for Utsusemi: Ni. A WAR was a sub-par damage dealer until 60 when it reached the level for Haubergeon and Rampage as well as Tungi. I miss this aspect of the FF MMO experience and hope it returns to XIV.
What are your thoughts?