When I first saw FFXIV 1.0 in-person, I was at PAX Prime in Seattle. This was 2010, I think, and 1.0 was nearing Public Beta. I remember the booth attendants couldn't answer a lot of basic questions about the game, and were frequently having to guide players through basic tasks such as finding where they were on the map, or where their objective was. Those poor booth attendants*... I popped in and out several times throughout the day, until I spotted PC at the far end of the booth as it became available.
* By reputation, Japanese companies often aren't very good at communicating with their international counterparts, so I had assumed the staff were placed in charge of the booth setup with no actual knowledge of the game, its requirements, or really anything at all asides from its title. Though I'm sure the Sony guys had it much, much worse. Some of the stories I've heard from colleagues who used to work at Sony and its studios still leave me shivering, and absolutely amazed that Sony is still in business.
I remember feeling that the graphics
looked great... but ran at 20fps on the character selection screen. Worse, though, was the input lag: 7 frames, at 20fps, is more than 300ms. I have a very good sense of rhythm, so I did circles with the mouse until I was exactly one loop ahead of the input lag and counted the number of flashing cursor icons that made up the circles I was doing with the mouse. I pushed to the gameplay, only to discover the menu-heavy interface, ripped straight from the last decade and FFXI, along with a myriad of other problems that generally made the game hard to learn and play with. I couldn't even use the map correctly, and got lost (though that's hardly noteworthy, as I have
the navigational skills of Marcus Brody). I needed a lot of coaching from the booth attendant who was keeping half an eye on my lackluster success at performing basic tasks, same as with the person to my right, and the person to their right, and doubtlessly down the entire line of PCs. Upon completing my first guildleve, I had decided I'd seen enough from the show floor and would rather hope that the public beta would be better.
You always remember your first, right? Well, that was my first impression of 1.0. I was non-plussed. It was worrisome, really. In spite of some very impressive production values, I sensed that this game was going to be plagued by engine performance issues, and that the philosophy behind its UX would hinge on the Asian phenomenon of net cafes, places populated by enough players that you can simply turn to and ask for help, unlike Western gamers who prefer to play in the privacy and comfort of their own homes, on their own equipment. It wasn't just a question of whether the issues could be fixed in time, but whether anyone on that side of the Pacific wanted to fix them.
My second impression came with the beta, on a machine powered with then top-of-the-line hardware: An AMD Phenom II with 6 cores clocked at 3.2GHz, twin ATI HD 5870s configured for Crossfire, 8 GB of the fastest memory the motherboard could support, and high-performance hard drives in RAID 0 (although the machine cost a mint at the time, my budget was actually finite and prohibited SSDs). Sadly, more play time did not greatly improve my experience. The game was generally more performant on my hardware than on the machines setup at PAX, but it was clear that engine performance had been accurately presented. With more play time, I quickly found the combat to be repetitive and uninteresting. Mashing the basic attack button over and over was tedious. The stamina bar added very little to the experience, as really all it did was allow me to start a fight swinging wildly until I was forced to settle into a pace determined by the stamina bar and TP requirements of my different actions. I didn't understand the use of allocating points to elemental attributes. I didn't know where to assign my attributes for a given class, and worried that if I didn't specialize my attribute points correctly that I would end up being useless in the endgame. This, of course, stole my appreciation for the game's vaunted Armoury system, because what good was raising a bunch of classes if I'd only be good at one of them? And then I decided it was time to see about upgrading my equipment, and took to the market...
It was a deeply flawed iteration on FFXI. I found myself frequently remembering that my friends from XI had quite explicitly expressed that they had no interest in migrating to XIV, and I wished that scheduling conflicts hadn't separated me from them so that I could go back to a game that, while dated and aging, at least had an engaging combat system. I kept coming back to the beta to see if it would change, but I've seen public betas before. I've been on the development side of a beta, albeit not for an MMO. These things just don't turn on a dime. I can be prone to impulsive, hopeful financial decisions, but I couldn't bring myself to pay a subscription for XIV. I wrote it off.