




rofl!My friend played a Taru in XI, and sometimes it made cutscenes absolutely hilarious. Here, all you see is the top of his head for the entire speech that you recieve in Aht-Urghan
Anyway, I love it being non-voiced. I like the voice that I think of in my head for my character, as some others have said
Just to reiterate every few posts - OP was referring to dialog and not a literal voice. I imagine somewhat like in Skyrim where you ask questions but those questions are never voiced.

I agree there should be dialogue options that allow you can choose what you can imagine your character saying even if it is only in text. Voice responses are for a pre-determined character, however in the case when the player can decide who their character is, the company voice option might not fit with what the player had in mind. SE took the safe route with choosing to keep player-characters silent.





Adding dialog would be a huge under taking (because you want to do it right) - adding voiced dialog would be freaking monstrous lol (if doing it right).I agree there should be dialogue options that allow you can choose what you can imagine your character saying even if it is only in text. Voice responses are for a pre-determined character, however in the case when the player can decide who their character is, the company voice option might not fit with what the player had in mind. SE took the safe route with choosing to keep player-characters silent.
Every sex, every race, multiple voice options per, multiple choices per scene... Wewh.. lol
(Which is why I like to repeat that OP wants text dialog not voiced dialog, since it would be easy to make the argument "proper voiced dialog is nigh impossible, and there is no point if its not done proper").
In most instances I dont mind my character being silent type - but there are often scenarios that I'm watching him stay quite but physically varied (emotes) and for myself I've just come to the conclusion its my character's story and not an extension of me (like playing FFX versus playing Skyrim - in one Tidus is himself and its clear he has his own thoughts, while in Skyrim (or any Bethesda game) you can easily put yourself into your characters shoes - both work imo).
Or when playing Mass Effect I felt connected as an extension of myself (at least until the ending.. :P).
Last edited by Shougun; 02-19-2013 at 07:06 AM.


Please god no



I don't mind the silent protagonist thing. They obviously have a set story in mind so it's not a huge deal. It's not like it's Dragon Age or Mass Effect or anything.



Here's my idea:
SE can either develop, or use already developed tech that transfers YOUR OWN VOICE into the game, effectivly making you the voice actor for your character. I have no idea if this tech even exists but just humor me for a moment.
Say in the character creator, you have to (or voluntarily) install your own voice into your character. To do this, SE will have us read a paragraph for the software to accurately record our tone of voice, accent, mannerisms, and stuff like that. Then when in a CS with our character the software uses our vocal data to actually speak out what is written in the cutscene.
Again, dunno how much of this actually exists or is just in TV shows, would be kinda cool though. If it does exist, it's probably crazy expensive.
Maybe we should just talk to ourselves when our characters speak lol.



Probably expensive and doesn't work half good unless you read it the Lord of the Rings books, if my experience with voice recognition stuff has taught me.Here's my idea:
SE can either develop, or use already developed tech that transfers YOUR OWN VOICE into the game, effectivly making you the voice actor for your character. I have no idea if this tech even exists but just humor me for a moment.
Say in the character creator, you have to (or voluntarily) install your own voice into your character. To do this, SE will have us read a paragraph for the software to accurately record our tone of voice, accent, mannerisms, and stuff like that. Then when in a CS with our character the software uses our vocal data to actually speak out what is written in the cutscene.
Again, dunno how much of this actually exists or is just in TV shows, would be kinda cool though. If it does exist, it's probably crazy expensive.
Maybe we should just talk to ourselves when our characters speak lol.



Also, I'm a dude playing a catgirl. Unless there's some impressive vocoder stuff happening, that's going to be really unnerving.
I don't want my character to sound like me. I do not have a Lalafell voice.Here's my idea:
SE can either develop, or use already developed tech that transfers YOUR OWN VOICE into the game, effectivly making you the voice actor for your character. I have no idea if this tech even exists but just humor me for a moment.
Say in the character creator, you have to (or voluntarily) install your own voice into your character. To do this, SE will have us read a paragraph for the software to accurately record our tone of voice, accent, mannerisms, and stuff like that. Then when in a CS with our character the software uses our vocal data to actually speak out what is written in the cutscene.
Again, dunno how much of this actually exists or is just in TV shows, would be kinda cool though. If it does exist, it's probably crazy expensive.
Maybe we should just talk to ourselves when our characters speak lol.


Edit: This forum been going on for few days and from I seeing is 45~50% want this and other 50~55% don't want it.
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