I may be too late, but you're getting it anyway!



Thal Icebound had rather... religious parents, shall we say? You can probably guess who they worshiped.
Fanatically.
Enough to die for.
Literally.

That was when he was 7 years old. Despite the best efforts of the Arzanaeth Ossuary, he got carted from the family home in Ul'dah to his uncle's place in Gridania (thank Menphina). After growing up and earning enough cash, he managed to buy his way back to Ul'dah where his memories resided to try and pick up the threads of his childhood. That's where the fun really began.

Geomancy is a tricky art. Most of its secrets are jealously protected by the Goblins and Kobolds, but that just makes cracking it open more fun.
An intimate familiarity with the land is essential to learning Geomancy, but we're talking one that is just as scientific as it is religious. Being an adventurer with Thaumaturgical parentage and Conjurers in his upbringing, Thal was well placed to study the land at the bequest of Milvaneth Sacrarium. This task gives him a surprisingly large amount of freedom, allowing him to explore various disciplines as he sees fit - in fact his employers expect it in the interests of exploring alternative means to trace aether through the land, as they encourage his affiliation to the Order of the Twin Adder.

As for why they want someone like Thal to unlock Geomancy? That's a little less clear...
Oddly enough, the calamity may have erased people's memory of his deeds in the months before the battle of Carteneuax, but not of his contractual obligations.

Likes: Rare and odd rocks and gemstones, aetherial insights, the occasional Tia in need of some "stress relief".

Dislikes: Lalafellian Lentils, pesky moles, women looking for a date.