While the ship may have sailed it remains to be seen whether its going to slam itself into a reef or make it to its destination. So its not so black and white as that.
While the ship may have sailed it remains to be seen whether its going to slam itself into a reef or make it to its destination. So its not so black and white as that.
Couldn't they just apply a whole new formula to PvP calculations so it would have zero bearing on PvE? I'm sure if they're smart about it, they could figure a way to divide both aspects (PvE and PvP) so they operate in isolation from eachother.
That sounds kinda like what they had planned for PvP from the start (they even talked about different sets of abilities altogether), buuut then they went and dumbed down the combat system in favor of PvP, which they wouldn't have needed to do at all if they went with these "different sets of abilities" they talked about originally.
IDK what to believe any more. I just really, really, REALLY hope the combat system won't suck as much as I think it might thanks to a feature that really has no place in here imo. Sad thing is, it's not looking very bright out there so far. At least not from what we saw from the alpha.
Did they dumb down the combat "because of PvP" though? I think you might need to qualify that statement. It seems like a strange decision for them to make in the first place. I can understand them wanting to streamline it, but oversimplifying it would probably just make it equally as lame in PvP as it would in PvE. The fun factor of PvP more-or-less relies on the competition between participants. If it's "dumbed down" to the point where it's not skillful, then that decision could backfire on SE if in fact that was even their decision in the first place.That sounds kinda like what they had planned for PvP from the start (they even talked about different sets of abilities altogether), buuut then they went and dumbed down the combat system in favor of PvP, which they wouldn't have needed to do at all if they went with these "different sets of abilities" they talked about originally.
IDK what to believe any more. I just really, really, REALLY hope the combat system won't suck as much as I think it might thanks to a feature that really has no place in here imo. Sad thing is, it's not looking very bright out there so far. At least not from what we saw from the alpha.
Yes and no. Eq2 has that but even then they have had to alter some pve mechanics to make it actually work. Server code can have little quirks on overlap from when to or not use pve/pvp skills. Takes a pile of extra code to run down every exception and simply easier to roll back pve side and call it a feature. *shrug*
Don't mean for it to sound like I dislike pvp. I just wish it worked as advertised. Seems to work best in a battlegrounds type area where you keep pve elements out of the way as much as possible. Once it goes open world is when the players find the loopholes that cause dev panic. lol
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