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  1. #1
    Player TonyUK's Avatar
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    Mar 2011
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    Kupo'nut Cheesecake
    World
    Ragnarok
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    Conjurer Lv 70

    Is FFXIV ARR going to use WOW64 again?

    Hoping they will put the effort in to not relying on an emulated environment to run the game on 64 bit platforms this time around. I havn't seen any mention of this and using WOW64 means more system resources being used to run a 32bit app as if it were 64bit.
    (5)

  2. #2
    Player Andrien's Avatar
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    Andrien Bellcross
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    Sargatanas
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    Thaumaturge Lv 50
    I'd like a 64bit check button in the system option tab. Preferably in the game client itself.
    (6)

  3. #3
    Player
    JillyBean's Avatar
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    Jun 2012
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    Lumos Lightheart
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    Sargatanas
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    White Mage Lv 90
    Tony! Just wanted to say hi. /exit
    (0)


  4. #4
    Player TonyUK's Avatar
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    Nice to see you lumos
    (0)

  5. #5
    Player
    Reika's Avatar
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    Reika Shadowheart
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    Durandal
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    Armorer Lv 80
    Heres to hoping they have a true 64 bit version of the client.
    (4)

  6. #6
    Player
    Junpei's Avatar
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    Mar 2011
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    Gunso Gunso
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    Gladiator Lv 60
    Honestly I am not expecting it, as nice as it would be. I mean, the Minimum specs will almost certainly be an x64 based CPU, but for them to spend additional time developing x64 code on an ongoing project? slim to none.

    potential need for 2 separate development trees requiring their own bug testing for an MMO release. Nope.
    :edit: holy shit hey tony
    (0)

  7. #7
    Player TonyUK's Avatar
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    Mar 2011
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    Kupo'nut Cheesecake
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    Ragnarok
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    Quote Originally Posted by Junpei View Post
    Honestly I am not expecting it, as nice as it would be. I mean, the Minimum specs will almost certainly be an x64 based CPU, but for them to spend additional time developing x64 code on an ongoing project? slim to none.

    potential need for 2 separate development trees requiring their own bug testing for an MMO release. Nope.
    :edit: holy shit hey tony
    Greeting jun
    (0)

  8. #8
    Player
    Pseudopsia's Avatar
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    Mar 2011
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    1,078
    Character
    Kare Ruhts
    World
    Gilgamesh
    Main Class
    Archer Lv 57
    I'm 99% sure ARR will be 32-bit so it can run on 32-bit windows. So yes this has to run in WoW64 on 64-bit windows. Only way to have a true 64 bit client is if SE makes two different clients or bundles both 32-bit and 64-bit clients together.
    (1)

  9. #9
    Player
    Join Date
    Mar 2011
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    4,948
    Quote Originally Posted by TonyUK View Post
    Hoping they will put the effort in to not relying on an emulated environment to run the game on 64 bit platforms this time around. I havn't seen any mention of this and using WOW64 means more system resources being used to run a 32bit app as if it were 64bit.
    It doesn't really matter as 32 bit applications don't lose measurable performance on 64-bit Windows. The difference in resource use is also meaningless unless you're using an absolute barest of bare minimum system to play.

    I'm not saying they shouldn't do it, of course, but it's a pointless complaint. Applications gain basically nothing from being 64 bit unless they're specifically programmed to use 64-bit variables / libraries. This is why the conversion to 64-bit has been so slow- Not every application has much potential for benefit.

    I'd like a 64bit check button in the system option tab. Preferably in the game client itself.
    Programs can't flip a switch to be 32 or 64 bit. The executables have to be compiled as such. You can provide 32 and 64 bit versions of an executable though.
    (5)
    Last edited by Alhanelem; 02-17-2013 at 02:46 AM.

  10. #10
    Player
    Delsus's Avatar
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    Mar 2011
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    Ul'dah, where else?
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    3,697
    Character
    Delsus Highwind
    World
    Odin
    Main Class
    Red Mage Lv 86
    They still want the game to run on Windows XP which is a 32 bit system (there is a 64 bit version, but not many people used it) therefore unless you want all patches to take twice as long, I will take a 32 bit client running on WOW64.
    (0)

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