

Lols, Subsurface Scattering would certainly be awesome, but maybe next decadeA decent metal shader shouldn't be taxing on the system at all.
That's one thing that's been bothering me about ARR is how everything looks matte. Like its all made out of the same soft texture.
I would be really surprised if they kept it like this. But what would really impress me would be some realtime subsurface scattering.
That stuff gonna revolutionize gaming graphics.
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