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Sujet : Shaders?

  1. #11
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    Celia Coifiere
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    Citation Envoyé par Enkidoh Voir le message
    It's a totally different graphics engine, one SE have built from the ground up, so things are being done differently to 1.0 (which just used FFXIII's 'Crystal Tools' engine). Please, give them time!

    I just hope this doesn't mean we're now going to be inundated with 'shader' threads like the grass ones. *sighs*
    I wasn't asking for the dev team to rush it, and I really love the new engine. I just hadn't seen any shader changes between Alpha and Beta Phase I shots and was hoping that since we're due to get some information about beta and ARR from the dev team soon that they might make a single sentence statement on the progress of shaders.

    That's literally all this is about.
    (4)

  2. #12
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    Citation Envoyé par Celia Voir le message
    I wasn't asking for the dev team to rush it, and I really love the new engine. I just hadn't seen any shader changes between Alpha and Beta Phase I shots and was hoping that since we're due to get some information about beta and ARR from the dev team soon that they might make a single sentence statement on the progress of shaders.

    That's literally all this is about.
    There are some graphic questions in the Live Q/A compilation thread but nothing about shaders, could add it to the list. QA Thread

    Else in beta probably could get an answer, in the first phase it says they are tweaking graphic options (Road Map). Or then later there is a graphic milestone planned with known addition of DX10/11 but I'm hoping more comes in that update :P

    I remember Yoshida saying 1.0 used too many shaders and it really bogged the system down, but also I remember in some earlier alpha videos that he mentioned that not all the shaders were in or even properly in. So.. Who knows lol
    (0)

  3. #13
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    Enkidoh Roux
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    That's okay Celia, in hindsight I'm really sorry if I sounded harsh - I guess I just didn't want to see another iteration of grass threads devolving into flame wars again.

    I presume updates on the graphic engine design would be included in Yoshi-P's upcoming Letter from the Producer Live event in any event.
    (0)
    Citation Envoyé par Rannie Voir le message
    Aaaaannnd now I just had a mental image of Lahabrea walking into a store called Bodies R Us and trying on different humans.... >.<

    Lahabrea: hn too tall... tooo short.... Juuuuuust right.
    Venat was right.

  4. #14
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    Shaders are the new grass.
    (0)

  5. #15
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    Citation Envoyé par Garlen Voir le message
    Shaders are the new grass.
    I know its meant to be funny but all you guys do when you do this is promote a toxic community that makes fun of its members for the thing they care about.

    OP was not unreasonable -at all-, no table flipping or anything, they just wanted to know if anyone had info on the shaders.
    (5)

  6. #16
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    Avatar de Undrentide
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    Uldah (i picked Limsa Lominsa by mistake at phase 4!)
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    http://www.youtube.com/watch?v=LRWnJZp4aps
    Look at the difference between alpha and beta versions of 1.0. There were big changes made graphically. Im sure theres no need to worry
    (1)

    "Your former glories and all the stories, dragged and washed with eager hands..but oh your city lies in dust my friend!"

  7. #17
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    Citation Envoyé par Undrentide Voir le message
    http://www.youtube.com/watch?v=LRWnJZp4aps
    Look at the difference between alpha and beta versions of 1.0. There were big changes made graphically. Im sure theres no need to worry
    No idea what it is called but I like the shadow effects they added into the textures themselves most obvious at:
    http://youtu.be/LRWnJZp4aps?t=1m2s

    A big change right there

    My mind whirls at what possibilities will happen in their milestone update planned after release.
    (0)
    Dernière modification de Shougun, 16/02/2013 à 05h18 Raison: Googled what I thought the feature was, totally wrong lol

  8. #18
    Player
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    Celia Coifiere
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    Citation Envoyé par Shougun Voir le message
    No idea what it is called but I like the shadow effects they added into the textures themselves most obvious at:
    http://youtu.be/LRWnJZp4aps?t=1m2s

    A big change right there

    My mind whirls at what possibilities will happen in their milestone update planned after release.
    I think they changed the lighting system and made more detailed texture maps of the floor/ceiling specifically.
    (0)

  9. #19
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    Citation Envoyé par Celia Voir le message
    I think they changed the lighting system and made more detailed texture maps of the floor/ceiling specifically.
    Yeah I was trying to remember what it is called when you add shadow into the texture itself. I googled the names I was thinking of- totally wrong haha (really killing me so if someone knows the name I'd appreciate the graphics lesson lol)

    But the effect is really great because its so low on processing power but looks 3d - though I'm curious in their DX11 support if they will throw in tessellation.

    Also about shaders- I'd like to see a wet shader

    Rocks near water and such (or heavy rain) - also in the future Yoshida said we can probably swim, so after we get out of the water that would be awesome.
    (0)

  10. #20
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    Klefth Reinhart
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    I guess you mean bump mapping?
    (1)

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