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Thread: Shaders?

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  1. #1
    Player
    Celia's Avatar
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    Aug 2011
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    Celia Coifiere
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    Quote Originally Posted by Enkidoh View Post
    It's a totally different graphics engine, one SE have built from the ground up, so things are being done differently to 1.0 (which just used FFXIII's 'Crystal Tools' engine). Please, give them time!

    I just hope this doesn't mean we're now going to be inundated with 'shader' threads like the grass ones. *sighs*
    I wasn't asking for the dev team to rush it, and I really love the new engine. I just hadn't seen any shader changes between Alpha and Beta Phase I shots and was hoping that since we're due to get some information about beta and ARR from the dev team soon that they might make a single sentence statement on the progress of shaders.

    That's literally all this is about.
    (4)

  2. #2
    Player
    Shougun's Avatar
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    Jan 2012
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    Wubrant Drakesbane
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    Quote Originally Posted by Celia View Post
    I wasn't asking for the dev team to rush it, and I really love the new engine. I just hadn't seen any shader changes between Alpha and Beta Phase I shots and was hoping that since we're due to get some information about beta and ARR from the dev team soon that they might make a single sentence statement on the progress of shaders.

    That's literally all this is about.
    There are some graphic questions in the Live Q/A compilation thread but nothing about shaders, could add it to the list. QA Thread

    Else in beta probably could get an answer, in the first phase it says they are tweaking graphic options (Road Map). Or then later there is a graphic milestone planned with known addition of DX10/11 but I'm hoping more comes in that update :P

    I remember Yoshida saying 1.0 used too many shaders and it really bogged the system down, but also I remember in some earlier alpha videos that he mentioned that not all the shaders were in or even properly in. So.. Who knows lol
    (0)