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  1. #1
    Player
    Kirito's Avatar
    Join Date
    Aug 2012
    Location
    ウルダハ
    Posts
    957
    Character
    Max Wind
    World
    Balmung
    Main Class
    Marauder Lv 55
    MAR's are better for soloing until they get steel cyclone so it may be difficult for someone who is leveling their WAR to reach the level that steel cyclone is available. I imagine there are other such issues for some of the other classes too so they shouldn't just get rid of the lvl for MAR past lvl 30. Plus there is no harm in keeping the system how it is? It gives us more freedom since if we want to just play as MAR and never even touch WAR, we can or if we want to pretend our character has ranked up into a WAR and never fight as MAR again, we can do so also.
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  2. #2
    Quote Originally Posted by Kirito View Post
    MAR's are better for soloing until they get steel cyclone so it may be difficult for someone who is leveling their WAR to reach the level that steel cyclone is available. I imagine there are other such issues for some of the other classes too so they shouldn't just get rid of the lvl for MAR past lvl 30. Plus there is no harm in keeping the system how it is? It gives us more freedom since if we want to just play as MAR and never even touch WAR, we can or if we want to pretend our character has ranked up into a WAR and never fight as MAR again, we can do so also.
    The only harm is they put themselves into a corner in how to make class/job additions. They realistically can't add a new class everytime they want to add a new job. Look at the other job based FF games, while some jobs "repeat" there's enough different about them they can actually be their own job, XI in particular. You have WHM/RDM/SCH/BLU who can all use curative spells natively but they do in their own way. Break it down you then have RDM which can use swords/daggers for meleeing, SCH which can also use Black Magic effectively and you have BLU which can use swords, monster abilities and even debuff mobs in ways no other class can, i.e attribute down, terrorize, plague, straight attack/defense/accuracy down (not as a % like bio/dia/blind) etc.

    Flip it around to XIV, you have the base classes that can do what they do and pull from other classes but what's the main issue? A Gladiator will always use a Sword, a Conjurer always a wand/staff, a Thaumaturge always a scepter/staff, a lancer always a polearm, an archer always a bow, a marauder a greataxe and a pugilist always using hand-to-hand. So they'd have to introduce jobs onto them in a weird way that changes how they've always been.

    Some say "change is good" but really, we know 'Red Mage', 'Scholar', 'Blue Mage', 'Dragoon' and 'Dancer' as an example for how they've always been in the Final Fantasy games. Rarely do they have radical changes to them that we can say: "Well, RDM can pull off of Gladiator!" RDM has always been a mage that could use swords, daggers and clubs, but if they pulled from GLA, they'd only have swords. They would have to introduce classes in order to properly introduce new jobs, which is why, not 100% the way the OP states it, but having the classes "capped" then job stones changing the class into that specific role would have been better, especially if it unlocks the ability to use multiple weapons.

    XI has spoiled the way the FF jobs could work because you weren't limited by the only weapon, you could use many weapons but you had a specialized weapon, e.g Samurai uses Great Katana but can destroy mobs with a polearm no problem and a Warrior can use every weapon but uses Great Axes as it's specialized weapon. Hell, even Dragoon in older FF games could use Swords and can in XI as well but polearm is is their signature weapon. The only true problem with the "freedom" is you're not really free, like freedom of speech.
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